Actions Test
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302
.gitea/workflows/godot-ci.yml
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302
.gitea/workflows/godot-ci.yml
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# This is an edtied version of abarichello's automation script for gitea and godot mono
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# https://github.com/abarichello/godot-ci/blob/master/.github/workflows/godot-ci.yml
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name: "godot-ci export"
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on: push
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# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".".
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env:
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GODOT_VERSION: 4.4.1
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EXPORT_NAME: videogame
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PROJECT_PATH: "."
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ACTIONS_RUNNER_DEBUG: true
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ACTIONS_STEP_DEBUG: true
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jobs:
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prepare-build:
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name: Prepare Build Assets
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runs-on: ubuntu-22.04
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steps:
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# Ensure dl link is provided before starting build process
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- name: Check Gitea Variables
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run: |
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if [ -z "${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}" ]; then
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echo "No export template download link provided, cancelling build"
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echo "Please set the EXPORT_TEMPLATE_DOWNLOAD_LINK secret in Gitea"
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exit 1
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fi
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# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
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# Should make my docker image for this step in the future
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- name: Install Dependencies
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run: |
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apt-get update
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apt-get install -y curl
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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apt-get install -y nodejs unzip git git-lfs
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git lfs install
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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# Update the version_info.gd file with info about this build.
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# If it isn't in the expected spot of game/scripts/version_info.gd skip it
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- name: Populate Version Text
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run: |
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VERSION_FILE="${PROJECT_PATH}/game/scripts/version_info.gd"
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if [ -f "$VERSION_FILE" ]; then
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PROJECT_NAME="${EXPORT_NAME}"
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COMMIT_NUMBER="${GITHUB_RUN_NUMBER}"
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BRANCH_NAME="${GITHUB_REF_NAME}"
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" "$VERSION_FILE"
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sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" "$VERSION_FILE"
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sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" "$VERSION_FILE"
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sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" "$VERSION_FILE"
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sed -i "s/var build_override: bool = false/var build_override: bool = true/" "$VERSION_FILE"
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echo "Updated version_info.gd:"
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cat "$VERSION_FILE"
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else
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echo "version_info.gd not found at $VERSION_FILE, skipping."
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fi
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# Download the exprot templates from the link provided in the secrets
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# The expected format is a zip that contains windows and linux export and debug templates
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- name: Download Export Templates
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run: |
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mkdir -p "$PROJECT_PATH/build/build_dependencies/export_templates"
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curl -L "${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}" -o "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip"
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unzip -o "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip" -d "$PROJECT_PATH/build/build_dependencies/export_templates/"
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rm "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip"
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# Debug to see if the export templates were downloaded correctly
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echo "Export templates downloaded to $PROJECT_PATH/build/build_dependencies/export_templates/"
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ls -la "$PROJECT_PATH/build/build_dependencies/export_templates/"
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- name: Upload Prepared Assets
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uses: https://gitea.com/actions/upload-artifact@v3
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with:
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name: prepared-assets
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path: |
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game/scripts/version_info.gd
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build/build_dependencies/export_templates/
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export-windows:
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name: Windows Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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needs: prepare-build
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container:
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image: barichello/godot-ci:mono-4.4.1 # change to mono
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steps:
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# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
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# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
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- name: Install Node.js
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run: |
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apt-get update
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apt-get install -y curl
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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- name: Download Prepared Assets
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: prepared-assets
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path: .
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- name: Windows Build
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run: |
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mkdir -v -p build/bin/windows
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EXPORT_DIR="$(readlink -f build/bin)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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- name: Upload Artifact
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uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
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with:
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name: windows
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path: build/bin/windows
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export-linux:
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name: Linux Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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needs: prepare-build
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container:
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image: barichello/godot-ci:mono-4.4.1 # change to mono
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steps:
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# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
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# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
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- name: Install Node.js
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run: |
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apt-get update
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apt-get install -y curl
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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- name: Download Prepared Assets
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: prepared-assets
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path: .
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- name: Linux Build
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run: |
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mkdir -v -p build/bin/linux
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EXPORT_DIR="$(readlink -f build/bin)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
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with:
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name: linux
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path: build/bin/linux
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steam-publish:
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name: Steam Publish
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runs-on: ubuntu-22.04
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needs: [export-windows, export-linux]
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steps:
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# Ensure steam info is provided
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- name: Check Gitea Variables
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run: |
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if [ -z "${{ vars.STEAM_BUILD_USERNAME }}" ]; then
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echo "No Steam Username variable, cancelling build"
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echo "Please set the STEAM_BUILD_USERNAME variable in Gitea"
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exit 1
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fi
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if [ -z "${{ secrets.STEAM_BUILD_PASSWORD }}" ]; then
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echo "No Steam Password secret, cancelling build"
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echo "Please set the STEAM_BUILD_PASSWORD secret in Gitea"
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exit 1
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fi
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if [ -z "${{ secrets.STEAM_GUARD_CODE }}" ]; then
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echo "No Steam Guard Code secret, cancelling build"
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echo "Please set the STEAM_GUARD_CODE secret in Gitea"
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exit 1
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fi
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# I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work
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# and I would need root access to install them, which root breaks saving the cache file
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# So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually
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- name: Install Dependencies
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run: |
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sudo dpkg --add-architecture i386
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sudo apt-get update
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sudo apt-get install -y --no-install-recommends \
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lib32gcc-s1 \
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lib32stdc++6 \
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curl \
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nodejs \
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git \
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git-lfs
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git lfs install
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# Get the file from the link and put it in the required directory
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- name: Setup SteamCMD
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run: |
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mkdir -p ~/steamcmd
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curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
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# Run once to initialize
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~/steamcmd/steamcmd.sh +quit
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# Get all the files from the repo into the working directory
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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# Download artifacts, this isn't done automatially like it was in gitlab
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- name: Download Windows Artifacts
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: windows
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path: build/bin/windows
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- name: Download Linux Artifacts
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: linux
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path: build/bin/linux
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# The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step
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# The only file we need is the config.vdf file for the steam gaurd code
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# If the file doesn't exist, the steam upload will fail and request a new steam guard code.
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# After a successful upload, the config.vdf file will be created and saved in the cache for future runs
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- name: Restore Cache
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uses: https://gitea.com/actions/cache/restore@v3
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with:
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path: |
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~/Steam/config/config.vdf
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./steam_build_output/
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key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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restore-keys: |
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steam-cache-${{ runner.os }}
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steam-cache
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# Debug to see if cache file exists
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- name: Debug Pre-Cache
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run: |
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echo "Checking for cached config file in :~/Steam/config/config.vdf"
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if [ -f ~/Steam/config/config.vdf ]; then
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echo "config.vdf exists!"
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ls -la ~/Steam/config/config.vdf
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else
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echo "No cached config.vdf file."
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fi
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# Update the vdf with steam description from build info
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- name: Update VDF
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run: |
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cd $PROJECT_PATH
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
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# There is a chacne that if you fail enough uplaods, steam will rate limit you.
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# But to get a new steamguard code, you need to fail at least once to get the emial with the code
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# The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer
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# Waiting 30 mintues worked for me, idk if that supersition is real or not :)
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- name: Publish to Steam
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run: |
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cd $PROJECT_PATH
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~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
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# Sanity check make sure file exists
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- name: Debug Post-Cache
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run: |
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echo "Checking for config file in :~/Steam/config/config.vdf"
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if [ -f ~/Steam/config/config.vdf ]; then
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echo "File exists!"
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ls -la ~/Steam/config/config.vdf
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else
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echo "No file found."
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fi
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# Manually save the cache file, normal method doesn't work
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- name: Save Cache
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uses: https://gitea.com/actions/cache/save@v3
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with:
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path: |
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~/Steam/config/config.vdf
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./steam_build_output/
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key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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