Added export presets and custom templates, removed move command from yml
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This commit is contained in:
@ -31,8 +31,6 @@ jobs:
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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mv /root/.config/godot ~/.config/godot
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Windows Build
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run: |
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mkdir -v -p build/windows
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@ -45,28 +43,28 @@ jobs:
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name: windows
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path: build/windows
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export-linux:
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name: Linux Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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container:
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image: barichello/godot-ci:4.4
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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with:
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name: linux
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path: build/linux
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# export-linux:
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# name: Linux Export
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# runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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# container:
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# image: barichello/godot-ci:4.4
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# steps:
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# - name: Checkout
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# uses: actions/checkout@v4
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# with:
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# lfs: true
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# - name: Setup
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# run: |
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# mkdir -v -p ~/.local/share/godot/export_templates/
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# mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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# - name: Linux Build
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# run: |
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# mkdir -v -p build/linux
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# EXPORT_DIR="$(readlink -f build)"
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# cd $PROJECT_PATH
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# godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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# - name: Upload Artifact
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# uses: actions/upload-artifact@v4
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# with:
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# name: linux
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# path: build/linux
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3
.gitignore
vendored
3
.gitignore
vendored
@ -1,3 +1,6 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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build/build/linux/*
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build/build/windows/*
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14
build/build_dependencies/steam/app_build_2739610.vdf
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14
build/build_dependencies/steam/app_build_2739610.vdf
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@ -0,0 +1,14 @@
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"AppBuild"
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{
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"AppID" "2739610"
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"Desc" "STEAM_DESCRIPTION"
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"Preview" "0"
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"SetLive" "smp-gde"
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"ContentRoot" "..\..\build\"
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"BuildOutput" "..\..\steam_build_output\"
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"Depots"
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{
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"2739611" "depot_build_2739611.vdf"
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"2739612" "depot_build_2739612.vdf"
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}
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}
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18
build/build_dependencies/steam/depot_build_2739611.vdf
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18
build/build_dependencies/steam/depot_build_2739611.vdf
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@ -0,0 +1,18 @@
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"DepotBuild"
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{
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"DepotID" "2739611"
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "windows-steam\*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"Recursive" "1"
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}
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}
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18
build/build_dependencies/steam/depot_build_2739612.vdf
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18
build/build_dependencies/steam/depot_build_2739612.vdf
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@ -0,0 +1,18 @@
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"DepotBuild"
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{
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"DepotID" "2739612"
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "linux-steam\*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"Recursive" "1"
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}
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}
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108
export_presets.cfg
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108
export_presets.cfg
Normal file
@ -0,0 +1,108 @@
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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advanced_options=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/build/windows/videogame.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug="build/build_dependencies/export_templates/godot.windows.template_debug.x86_64.exe"
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custom_template/release="build/build_dependencies/export_templates/godot.windows.template_release.x86_64.exe"
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=false
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.1]
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name="Linux"
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platform="Linux"
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runnable=true
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advanced_options=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/build/linux/videogame.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.1.options]
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custom_template/debug="build/build_dependencies/export_templates/godot.linuxbsd.template_debug.x86_64"
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custom_template/release="build/build_dependencies/export_templates/godot.linuxbsd.template_release.x86_64"
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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