Added export presets and custom templates, removed move command from yml
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godot-ci export / Windows Export (push) Failing after 1m12s

This commit is contained in:
2025-07-01 04:16:58 -07:00
parent 84134746ea
commit 84276d390a
10 changed files with 186 additions and 27 deletions

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@ -31,8 +31,6 @@ jobs:
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/
mv /root/.config/godot ~/.config/godot
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Windows Build
run: |
mkdir -v -p build/windows
@ -45,28 +43,28 @@ jobs:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4
container:
image: barichello/godot-ci:4.4
steps:
- name: Checkout
uses: actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Linux Build
run: |
mkdir -v -p build/linux
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: linux
path: build/linux
# export-linux:
# name: Linux Export
# runs-on: ubuntu-22.04 # Use 22.04 with godot 4
# container:
# image: barichello/godot-ci:4.4
# steps:
# - name: Checkout
# uses: actions/checkout@v4
# with:
# lfs: true
# - name: Setup
# run: |
# mkdir -v -p ~/.local/share/godot/export_templates/
# mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
# - name: Linux Build
# run: |
# mkdir -v -p build/linux
# EXPORT_DIR="$(readlink -f build)"
# cd $PROJECT_PATH
# godot --headless --verbose --export-release "Linux/X11" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
# - name: Upload Artifact
# uses: actions/upload-artifact@v4
# with:
# name: linux
# path: build/linux

3
.gitignore vendored
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@ -1,3 +1,6 @@
# Godot 4+ specific ignores
.godot/
/android/
build/build/linux/*
build/build/windows/*

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@ -0,0 +1,14 @@
"AppBuild"
{
"AppID" "2739610"
"Desc" "STEAM_DESCRIPTION"
"Preview" "0"
"SetLive" "smp-gde"
"ContentRoot" "..\..\build\"
"BuildOutput" "..\..\steam_build_output\"
"Depots"
{
"2739611" "depot_build_2739611.vdf"
"2739612" "depot_build_2739612.vdf"
}
}

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@ -0,0 +1,18 @@
"DepotBuild"
{
"DepotID" "2739611"
"FileMapping"
{
// This can be a full path, or a path relative to ContentRoot
"LocalPath" "windows-steam\*"
// This is a path relative to the install folder of your game
"DepotPath" "."
// If LocalPath contains wildcards, setting this means that all
// matching files within subdirectories of LocalPath will also
// be included.
"Recursive" "1"
}
}

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@ -0,0 +1,18 @@
"DepotBuild"
{
"DepotID" "2739612"
"FileMapping"
{
// This can be a full path, or a path relative to ContentRoot
"LocalPath" "linux-steam\*"
// This is a path relative to the install folder of your game
"DepotPath" "."
// If LocalPath contains wildcards, setting this means that all
// matching files within subdirectories of LocalPath will also
// be included.
"Recursive" "1"
}
}

108
export_presets.cfg Normal file
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@ -0,0 +1,108 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
advanced_options=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/build/windows/videogame.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug="build/build_dependencies/export_templates/godot.windows.template_debug.x86_64.exe"
custom_template/release="build/build_dependencies/export_templates/godot.windows.template_release.x86_64.exe"
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=false
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
[preset.1]
name="Linux"
platform="Linux"
runnable=true
advanced_options=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/build/linux/videogame.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
custom_template/debug="build/build_dependencies/export_templates/godot.linuxbsd.template_debug.x86_64"
custom_template/release="build/build_dependencies/export_templates/godot.linuxbsd.template_release.x86_64"
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""