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@ -36,6 +36,25 @@ jobs:
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run: |
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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mkdir -v -p ~/.config/
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- name: Populate Version Text
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run: |
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PROJECT_NAME="${EXPORT_NAME}"
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COMMIT_NUMBER="${GITHUB_RUN_NUMBER}"
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BRANCH_NAME="${GITHUB_REF_NAME}"
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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# Update the version_text.gd file with these values
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sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" ${PROJECT_PATH}/game/scripts/version_text.gd
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sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" ${PROJECT_PATH}/game/scripts/version_text.gd
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sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" ${PROJECT_PATH}/game/scripts/version_text.gd
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sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" ${PROJECT_PATH}/game/scripts/version_text.gd
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sed -i "s/var build_override: bool = false/var build_override: bool = true/" ${PROJECT_PATH}/game/scripts/version_text.gd
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# Show the updated file for verification
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echo "Updated version_text.gd:"
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cat ${PROJECT_PATH}/game/scripts/version_text.gd
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- name: Windows Build
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- name: Windows Build
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run: |
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run: |
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mkdir -v -p build/bin/windows
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mkdir -v -p build/bin/windows
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