Test with downloading export packages
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This commit is contained in:
2025-07-07 04:31:45 -07:00
parent e717678b82
commit 44b0323b8a
2 changed files with 170 additions and 163 deletions

View File

@ -80,188 +80,188 @@ jobs:
# Debug to see if the export templates were downloaded correctly # Debug to see if the export templates were downloaded correctly
ls -la "$PROJECT_PATH/build/build_dependencies/export_templates/" ls -la "$PROJECT_PATH/build/build_dependencies/export_templates/"
# - name: Windows Build - name: Windows Build
# run: | run: |
# mkdir -v -p build/bin/windows mkdir -v -p build/bin/windows
# EXPORT_DIR="$(readlink -f build/bin)" EXPORT_DIR="$(readlink -f build/bin)"
# cd $PROJECT_PATH cd $PROJECT_PATH
# godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe" godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
# - name: Upload Artifact - name: Upload Artifact
# uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
# with: with:
# name: windows name: windows
# path: build/bin/windows path: build/bin/windows
# export-linux: export-linux:
# name: Linux Export name: Linux Export
# runs-on: ubuntu-22.04 # Use 22.04 with godot 4 runs-on: ubuntu-22.04 # Use 22.04 with godot 4
# container: container:
# image: barichello/godot-ci:4.4 image: barichello/godot-ci:4.4
# steps: steps:
# # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4 # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
# - name: Install Node.js - name: Install Node.js
# run: | run: |
# apt-get update apt-get update
# apt-get install -y curl apt-get install -y curl
# curl -fsSL https://deb.nodesource.com/setup_18.x | bash - curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
# apt-get install -y nodejs apt-get install -y nodejs
# - name: Checkout - name: Checkout
# uses: https://gitea.com/actions/checkout@v4 uses: https://gitea.com/actions/checkout@v4
# with: with:
# lfs: true lfs: true
# - name: Setup - name: Setup
# run: | run: |
# mkdir -v -p ~/.local/share/godot/export_templates/ mkdir -v -p ~/.local/share/godot/export_templates/
# # Update the version_text.gd file with info about this build. # Update the version_text.gd file with info about this build.
# # If it isn't in the expected spot of game/scripts/version_text.gd skip it # If it isn't in the expected spot of game/scripts/version_text.gd skip it
# - name: Populate Version Text - name: Populate Version Text
# run: | run: |
# VERSION_FILE="${PROJECT_PATH}/game/scripts/version_text.gd" VERSION_FILE="${PROJECT_PATH}/game/scripts/version_text.gd"
# if [ -f "$VERSION_FILE" ]; then if [ -f "$VERSION_FILE" ]; then
# PROJECT_NAME="${EXPORT_NAME}" PROJECT_NAME="${EXPORT_NAME}"
# COMMIT_NUMBER="${GITHUB_RUN_NUMBER}" COMMIT_NUMBER="${GITHUB_RUN_NUMBER}"
# BRANCH_NAME="${GITHUB_REF_NAME}" BRANCH_NAME="${GITHUB_REF_NAME}"
# SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8) SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
# sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" "$VERSION_FILE" sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" "$VERSION_FILE"
# sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" "$VERSION_FILE" sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" "$VERSION_FILE"
# sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" "$VERSION_FILE" sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" "$VERSION_FILE"
# sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" "$VERSION_FILE" sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" "$VERSION_FILE"
# sed -i "s/var build_override: bool = false/var build_override: bool = true/" "$VERSION_FILE" sed -i "s/var build_override: bool = false/var build_override: bool = true/" "$VERSION_FILE"
# echo "Updated version_text.gd:" echo "Updated version_text.gd:"
# cat "$VERSION_FILE" cat "$VERSION_FILE"
# else else
# echo "version_text.gd not found at $VERSION_FILE, skipping." echo "version_text.gd not found at $VERSION_FILE, skipping."
# fi fi
# - name: Linux Build - name: Linux Build
# run: | run: |
# mkdir -v -p build/bin/linux mkdir -v -p build/bin/linux
# EXPORT_DIR="$(readlink -f build/bin)" EXPORT_DIR="$(readlink -f build/bin)"
# cd $PROJECT_PATH cd $PROJECT_PATH
# godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64" godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
# - name: Upload Artifact - name: Upload Artifact
# uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
# with: with:
# name: linux name: linux
# path: build/bin/linux path: build/bin/linux
# steam-publish: steam-publish:
# name: Steam Publish name: Steam Publish
# runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
# needs: [export-windows, export-linux] needs: [export-windows, export-linux]
# steps: steps:
# # I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work # I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work
# # and I would need root access to install them, which breaks saving the cache file # and I would need root access to install them, which breaks saving the cache file
# # So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually # So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually
# - name: Install Dependencies - name: Install Dependencies
# run: | run: |
# sudo dpkg --add-architecture i386 sudo dpkg --add-architecture i386
# sudo apt-get update sudo apt-get update
# sudo apt-get install -y --no-install-recommends \ sudo apt-get install -y --no-install-recommends \
# lib32gcc-s1 \ lib32gcc-s1 \
# lib32stdc++6 \ lib32stdc++6 \
# curl \ curl \
# nodejs \ nodejs \
# git \ git \
# git-lfs git-lfs
# git lfs install git lfs install
# # Get the file from the link and put it in the required directory # Get the file from the link and put it in the required directory
# - name: Setup SteamCMD - name: Setup SteamCMD
# run: | run: |
# mkdir -p ~/steamcmd mkdir -p ~/steamcmd
# curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
# # Run once to initialize # Run once to initialize
# ~/steamcmd/steamcmd.sh +quit ~/steamcmd/steamcmd.sh +quit
# # Get all the files from the repo into the working directory # Get all the files from the repo into the working directory
# - name: Checkout - name: Checkout
# uses: https://gitea.com/actions/checkout@v4 uses: https://gitea.com/actions/checkout@v4
# with: with:
# lfs: true lfs: true
# # Download artifacts, this isn't done automatially like it was in gitlab # Download artifacts, this isn't done automatially like it was in gitlab
# - name: Download Windows Artifacts - name: Download Windows Artifacts
# uses: https://gitea.com/actions/download-artifact@v3 uses: https://gitea.com/actions/download-artifact@v3
# with: with:
# name: windows name: windows
# path: build/bin/windows path: build/bin/windows
# - name: Download Linux Artifacts - name: Download Linux Artifacts
# uses: https://gitea.com/actions/download-artifact@v3 uses: https://gitea.com/actions/download-artifact@v3
# with: with:
# name: linux name: linux
# path: build/bin/linux path: build/bin/linux
# # The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step # The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step
# # The only file we need is the config.vdf file for the steam gaurd code # The only file we need is the config.vdf file for the steam gaurd code
# # If the file doesn't exist, the steam upload will fail and request a new steam guard code. # If the file doesn't exist, the steam upload will fail and request a new steam guard code.
# # After a successful upload, the config.vdf file will be created and saved in the cache for future runs # After a successful upload, the config.vdf file will be created and saved in the cache for future runs
# - name: Restore Cache - name: Restore Cache
# uses: https://gitea.com/actions/cache/restore@v3 uses: https://gitea.com/actions/cache/restore@v3
# with: with:
# path: | path: |
# ~/Steam/config/config.vdf ~/Steam/config/config.vdf
# ./steam_build_output/ ./steam_build_output/
# key: steam-cache-${{ runner.os }}-${{ github.ref_name }} key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
# restore-keys: | restore-keys: |
# steam-cache-${{ runner.os }} steam-cache-${{ runner.os }}
# steam-cache steam-cache
# # Debug to see if cache file exists # Debug to see if cache file exists
# - name: Debug Pre-Cache - name: Debug Pre-Cache
# run: | run: |
# echo "Checking for cached config file in :~/Steam/config/config.vdf" echo "Checking for cached config file in :~/Steam/config/config.vdf"
# if [ -f ~/Steam/config/config.vdf ]; then if [ -f ~/Steam/config/config.vdf ]; then
# echo "config.vdf exists!" echo "config.vdf exists!"
# ls -la ~/Steam/config/config.vdf ls -la ~/Steam/config/config.vdf
# else else
# echo "No cached config.vdf file." echo "No cached config.vdf file."
# fi fi
# # Update the vdf with steam description from build info # Update the vdf with steam description from build info
# - name: Update VDF - name: Update VDF
# run: | run: |
# cd $PROJECT_PATH cd $PROJECT_PATH
# SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8) SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
# sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
# # There is a chacne that if you fail enough uplaods, steam will rate limit you. # There is a chacne that if you fail enough uplaods, steam will rate limit you.
# # But to get a new steamguard code, you need to fail at least once to get the emial with the code # But to get a new steamguard code, you need to fail at least once to get the emial with the code
# # The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer # The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer
# # Waiting 30 mintues worked for me, idk if that supersition is real or not :) # Waiting 30 mintues worked for me, idk if that supersition is real or not :)
# - name: Publish to Steam - name: Publish to Steam
# run: | run: |
# cd $PROJECT_PATH cd $PROJECT_PATH
# ~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit ~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
# # Sanitys check make sure file exists # Sanitys check make sure file exists
# - name: Debug Post-Cache - name: Debug Post-Cache
# run: | run: |
# echo "Checking for config file in :~/Steam/config/config.vdf" echo "Checking for config file in :~/Steam/config/config.vdf"
# if [ -f ~/Steam/config/config.vdf ]; then if [ -f ~/Steam/config/config.vdf ]; then
# echo "File exists!" echo "File exists!"
# ls -la ~/Steam/config/config.vdf ls -la ~/Steam/config/config.vdf
# else else
# echo "No file found." echo "No file found."
# fi fi
# # Manually save the cache file, normal method doesn't work # Manually save the cache file, normal method doesn't work
# - name: Save Cache - name: Save Cache
# uses: https://gitea.com/actions/cache/save@v3 uses: https://gitea.com/actions/cache/save@v3
# with: with:
# path: | path: |
# ~/Steam/config/config.vdf ~/Steam/config/config.vdf
# ./steam_build_output/ ./steam_build_output/
# key: steam-cache-${{ runner.os }}-${{ github.ref_name }} key: steam-cache-${{ runner.os }}-${{ github.ref_name }}

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@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://bgpec3avuotkt"] [gd_scene load_steps=7 format=3 uid="uid://bgpec3avuotkt"]
[ext_resource type="Script" uid="uid://dlna6j58fshxu" path="res://game/scripts/version_label.gd" id="1_iapjp"] [ext_resource type="Script" uid="uid://dlna6j58fshxu" path="res://game/scripts/version_label.gd" id="1_iapjp"]
@ -21,6 +21,8 @@ glow_enabled = true
[sub_resource type="TorusMesh" id="TorusMesh_no5d7"] [sub_resource type="TorusMesh" id="TorusMesh_no5d7"]
[sub_resource type="SphereMesh" id="SphereMesh_iapjp"]
[node name="Node3D" type="Node3D"] [node name="Node3D" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
@ -35,6 +37,10 @@ environment = SubResource("Environment_8n7uv")
transform = Transform3D(0.9115, 0.389701, -0.131534, 0.290076, -0.382369, 0.877297, 0.291589, -0.837811, -0.461572, 0.24582, 0, 0) transform = Transform3D(0.9115, 0.389701, -0.131534, 0.290076, -0.382369, 0.877297, 0.291589, -0.837811, -0.461572, 0.24582, 0, 0)
mesh = SubResource("TorusMesh_no5d7") mesh = SubResource("TorusMesh_no5d7")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="."]
transform = Transform3D(0.9115, 0.389701, -0.131534, 0.290076, -0.382369, 0.877297, 0.291589, -0.837811, -0.461572, 0.514811, -0.197967, 0)
mesh = SubResource("SphereMesh_iapjp")
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-0.998152, 0, -0.0607699, 0, 1, 0, 0.0607699, 0, -0.998152, 0, 0, -2.11699) transform = Transform3D(-0.998152, 0, -0.0607699, 0, 1, 0, 0.0607699, 0, -0.998152, 0, 0, -2.11699)
@ -51,3 +57,4 @@ layout_mode = 0
offset_right = 40.0 offset_right = 40.0
offset_bottom = 23.0 offset_bottom = 23.0
script = ExtResource("1_iapjp") script = ExtResource("1_iapjp")
minor_version = 1