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godot-ci export / Steam Publish (push) Failing after 1m17s

This commit is contained in:
2025-07-06 12:28:15 -07:00
parent b9b9cf27d1
commit 78c3da1f3b

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@ -14,74 +14,74 @@ env:
ACTIONS_STEP_DEBUG: true ACTIONS_STEP_DEBUG: true
jobs: jobs:
export-windows: # export-windows:
name: Windows Export # name: Windows Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4 # runs-on: ubuntu-22.04 # Use 22.04 with godot 4
container: # container:
image: barichello/godot-ci:mono-4.4.1 # change to mono # image: barichello/godot-ci:mono-4.4.1 # change to mono
steps: # steps:
# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future # # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4 # # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
- name: Install Node.js # - name: Install Node.js
run: | # run: |
apt-get update # apt-get update
apt-get install -y curl # apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_18.x | bash - # curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs # apt-get install -y nodejs
- name: Checkout # - name: Checkout
uses: https://gitea.com/actions/checkout@v4 # uses: https://gitea.com/actions/checkout@v4
with: # with:
lfs: true # lfs: true
- name: Setup # - name: Setup
run: | # run: |
mkdir -v -p ~/.local/share/godot/export_templates/ # mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/ # mkdir -v -p ~/.config/
- name: Windows Build # - name: Windows Build
run: | # run: |
mkdir -v -p build/bin/windows # mkdir -v -p build/bin/windows
EXPORT_DIR="$(readlink -f build/bin)" # EXPORT_DIR="$(readlink -f build/bin)"
cd $PROJECT_PATH # cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe" # godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
- name: Upload Artifact # - name: Upload Artifact
uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea # uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
with: # with:
name: windows # name: windows
path: build/bin/windows # path: build/bin/windows
export-linux: # export-linux:
name: Linux Export # name: Linux Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4 # runs-on: ubuntu-22.04 # Use 22.04 with godot 4
container: # container:
image: barichello/godot-ci:4.4 # image: barichello/godot-ci:4.4
steps: # steps:
# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future # # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4 # # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
- name: Install Node.js # - name: Install Node.js
run: | # run: |
apt-get update # apt-get update
apt-get install -y curl # apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_18.x | bash - # curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs # apt-get install -y nodejs
- name: Checkout # - name: Checkout
uses: https://gitea.com/actions/checkout@v4 # uses: https://gitea.com/actions/checkout@v4
with: # with:
lfs: true # lfs: true
- name: Setup # - name: Setup
run: | # run: |
mkdir -v -p ~/.local/share/godot/export_templates/ # mkdir -v -p ~/.local/share/godot/export_templates/
- name: Linux Build # - name: Linux Build
run: | # run: |
mkdir -v -p build/bin/linux # mkdir -v -p build/bin/linux
EXPORT_DIR="$(readlink -f build/bin)" # EXPORT_DIR="$(readlink -f build/bin)"
cd $PROJECT_PATH # cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64" # godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
- name: Upload Artifact # - name: Upload Artifact
uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea # uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
with: # with:
name: linux # name: linux
path: build/bin/linux # path: build/bin/linux
steam-publish: steam-publish:
name: Steam Publish name: Steam Publish
@ -89,7 +89,7 @@ jobs:
# The container is no longer needed # The container is no longer needed
# container: # container:
# image: cm2network/steamcmd:root # image: cm2network/steamcmd:root
needs: [export-windows, export-linux] #needs: [export-windows, export-linux]
steps: steps:
- name: Install Dependencies - name: Install Dependencies
run: | run: |
@ -153,11 +153,11 @@ jobs:
SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8) SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
- name: Publish to Steam # - name: Publish to Steam
run: | # run: |
cd $PROJECT_PATH # cd $PROJECT_PATH
~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit # ~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
- name: Write Cache - name: Write Cache
run: | run: |