Test downloading export templates
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godot-ci export / Windows Export (push) Successful in 39s
All checks were successful
godot-ci export / Windows Export (push) Successful in 39s
This commit is contained in:
@ -61,188 +61,207 @@ jobs:
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|||||||
echo "version_text.gd not found at $VERSION_FILE, skipping."
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echo "version_text.gd not found at $VERSION_FILE, skipping."
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fi
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fi
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|
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- name: Windows Build
|
- name: Download Export Templates
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run: |
|
run: |
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mkdir -v -p build/bin/windows
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# Download from zip from ${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}
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EXPORT_DIR="$(readlink -f build/bin)"
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# Unzip downloaded file to $PROJECT_PATH/build/build_dependencies/export_templates/
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cd $PROJECT_PATH
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# If the directory doesn't exist, create it
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godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
|
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|
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- name: Upload Artifact
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if [ -z "${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}" ]; then
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uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
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echo "No export template download link provided, cancelling build"
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with:
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exit 1
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name: windows
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path: build/bin/windows
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|
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export-linux:
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|
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name: Linux Export
|
|
||||||
runs-on: ubuntu-22.04 # Use 22.04 with godot 4
|
|
||||||
container:
|
|
||||||
image: barichello/godot-ci:4.4
|
|
||||||
steps:
|
|
||||||
# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
|
|
||||||
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
|
|
||||||
- name: Install Node.js
|
|
||||||
run: |
|
|
||||||
apt-get update
|
|
||||||
apt-get install -y curl
|
|
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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|
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apt-get install -y nodejs
|
|
||||||
|
|
||||||
- name: Checkout
|
|
||||||
uses: https://gitea.com/actions/checkout@v4
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
|
|
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- name: Setup
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|
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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# Update the version_text.gd file with info about this build.
|
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# If it isn't in the expected spot of game/scripts/version_text.gd skip it
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- name: Populate Version Text
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run: |
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VERSION_FILE="${PROJECT_PATH}/game/scripts/version_text.gd"
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if [ -f "$VERSION_FILE" ]; then
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PROJECT_NAME="${EXPORT_NAME}"
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COMMIT_NUMBER="${GITHUB_RUN_NUMBER}"
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BRANCH_NAME="${GITHUB_REF_NAME}"
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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|
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sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" "$VERSION_FILE"
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sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" "$VERSION_FILE"
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sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" "$VERSION_FILE"
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sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" "$VERSION_FILE"
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sed -i "s/var build_override: bool = false/var build_override: bool = true/" "$VERSION_FILE"
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|
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echo "Updated version_text.gd:"
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cat "$VERSION_FILE"
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else
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|
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echo "version_text.gd not found at $VERSION_FILE, skipping."
|
|
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fi
|
fi
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|
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- name: Linux Build
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mkdir -p "$PROJECT_PATH/build/build_dependencies/export_templates"
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run: |
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curl -L "${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}" -o "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip"
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mkdir -v -p build/bin/linux
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unzip -o "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip" -d "$PROJECT_PATH/build/build_dependencies/export_templates/"
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EXPORT_DIR="$(readlink -f build/bin)"
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rm "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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|
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- name: Upload Artifact
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# Debug to see if the export templates were downloaded correctly
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||||||
uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
|
ls -la "$PROJECT_PATH/build/build_dependencies/export_templates/"
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with:
|
|
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name: linux
|
|
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path: build/bin/linux
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|
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steam-publish:
|
# - name: Windows Build
|
||||||
name: Steam Publish
|
# run: |
|
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runs-on: ubuntu-22.04
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# mkdir -v -p build/bin/windows
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needs: [export-windows, export-linux]
|
# EXPORT_DIR="$(readlink -f build/bin)"
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steps:
|
# cd $PROJECT_PATH
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||||||
# I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work
|
# godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
|
||||||
# and I would need root access to install them, which breaks saving the cache file
|
|
||||||
# So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually
|
|
||||||
- name: Install Dependencies
|
|
||||||
run: |
|
|
||||||
sudo dpkg --add-architecture i386
|
|
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sudo apt-get update
|
|
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sudo apt-get install -y --no-install-recommends \
|
|
||||||
lib32gcc-s1 \
|
|
||||||
lib32stdc++6 \
|
|
||||||
curl \
|
|
||||||
nodejs \
|
|
||||||
git \
|
|
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git-lfs
|
|
||||||
git lfs install
|
|
||||||
|
|
||||||
# Get the file from the link and put it in the required directory
|
# - name: Upload Artifact
|
||||||
- name: Setup SteamCMD
|
# uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
|
||||||
run: |
|
# with:
|
||||||
mkdir -p ~/steamcmd
|
# name: windows
|
||||||
curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
|
# path: build/bin/windows
|
||||||
# Run once to initialize
|
|
||||||
~/steamcmd/steamcmd.sh +quit
|
|
||||||
|
|
||||||
# Get all the files from the repo into the working directory
|
|
||||||
- name: Checkout
|
|
||||||
uses: https://gitea.com/actions/checkout@v4
|
|
||||||
with:
|
|
||||||
lfs: true
|
|
||||||
|
|
||||||
# Download artifacts, this isn't done automatially like it was in gitlab
|
# export-linux:
|
||||||
- name: Download Windows Artifacts
|
# name: Linux Export
|
||||||
uses: https://gitea.com/actions/download-artifact@v3
|
# runs-on: ubuntu-22.04 # Use 22.04 with godot 4
|
||||||
with:
|
# container:
|
||||||
name: windows
|
# image: barichello/godot-ci:4.4
|
||||||
path: build/bin/windows
|
# steps:
|
||||||
|
# # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
|
||||||
|
# # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
|
||||||
|
# - name: Install Node.js
|
||||||
|
# run: |
|
||||||
|
# apt-get update
|
||||||
|
# apt-get install -y curl
|
||||||
|
# curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
|
||||||
|
# apt-get install -y nodejs
|
||||||
|
|
||||||
- name: Download Linux Artifacts
|
# - name: Checkout
|
||||||
uses: https://gitea.com/actions/download-artifact@v3
|
# uses: https://gitea.com/actions/checkout@v4
|
||||||
with:
|
# with:
|
||||||
name: linux
|
# lfs: true
|
||||||
path: build/bin/linux
|
|
||||||
|
|
||||||
# The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step
|
# - name: Setup
|
||||||
# The only file we need is the config.vdf file for the steam gaurd code
|
# run: |
|
||||||
|
# mkdir -v -p ~/.local/share/godot/export_templates/
|
||||||
|
|
||||||
# If the file doesn't exist, the steam upload will fail and request a new steam guard code.
|
# # Update the version_text.gd file with info about this build.
|
||||||
# After a successful upload, the config.vdf file will be created and saved in the cache for future runs
|
# # If it isn't in the expected spot of game/scripts/version_text.gd skip it
|
||||||
- name: Restore Cache
|
# - name: Populate Version Text
|
||||||
uses: https://gitea.com/actions/cache/restore@v3
|
# run: |
|
||||||
with:
|
# VERSION_FILE="${PROJECT_PATH}/game/scripts/version_text.gd"
|
||||||
path: |
|
# if [ -f "$VERSION_FILE" ]; then
|
||||||
~/Steam/config/config.vdf
|
# PROJECT_NAME="${EXPORT_NAME}"
|
||||||
./steam_build_output/
|
# COMMIT_NUMBER="${GITHUB_RUN_NUMBER}"
|
||||||
key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
|
# BRANCH_NAME="${GITHUB_REF_NAME}"
|
||||||
restore-keys: |
|
# SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
|
||||||
steam-cache-${{ runner.os }}
|
|
||||||
steam-cache
|
|
||||||
|
|
||||||
# Debug to see if cache file exists
|
# sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" "$VERSION_FILE"
|
||||||
- name: Debug Pre-Cache
|
# sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" "$VERSION_FILE"
|
||||||
run: |
|
# sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" "$VERSION_FILE"
|
||||||
echo "Checking for cached config file in :~/Steam/config/config.vdf"
|
# sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" "$VERSION_FILE"
|
||||||
if [ -f ~/Steam/config/config.vdf ]; then
|
# sed -i "s/var build_override: bool = false/var build_override: bool = true/" "$VERSION_FILE"
|
||||||
echo "config.vdf exists!"
|
|
||||||
ls -la ~/Steam/config/config.vdf
|
|
||||||
else
|
|
||||||
echo "No cached config.vdf file."
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Update the vdf with steam description from build info
|
# echo "Updated version_text.gd:"
|
||||||
- name: Update VDF
|
# cat "$VERSION_FILE"
|
||||||
run: |
|
# else
|
||||||
cd $PROJECT_PATH
|
# echo "version_text.gd not found at $VERSION_FILE, skipping."
|
||||||
SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
|
# fi
|
||||||
sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
|
|
||||||
|
|
||||||
# There is a chacne that if you fail enough uplaods, steam will rate limit you.
|
# - name: Linux Build
|
||||||
# But to get a new steamguard code, you need to fail at least once to get the emial with the code
|
# run: |
|
||||||
# The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer
|
# mkdir -v -p build/bin/linux
|
||||||
# Waiting 30 mintues worked for me, idk if that supersition is real or not :)
|
# EXPORT_DIR="$(readlink -f build/bin)"
|
||||||
- name: Publish to Steam
|
# cd $PROJECT_PATH
|
||||||
run: |
|
# godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
|
||||||
cd $PROJECT_PATH
|
|
||||||
|
|
||||||
~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
|
# - name: Upload Artifact
|
||||||
|
# uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
|
||||||
|
# with:
|
||||||
|
# name: linux
|
||||||
|
# path: build/bin/linux
|
||||||
|
|
||||||
# Sanitys check make sure file exists
|
# steam-publish:
|
||||||
- name: Debug Post-Cache
|
# name: Steam Publish
|
||||||
run: |
|
# runs-on: ubuntu-22.04
|
||||||
echo "Checking for config file in :~/Steam/config/config.vdf"
|
# needs: [export-windows, export-linux]
|
||||||
if [ -f ~/Steam/config/config.vdf ]; then
|
# steps:
|
||||||
echo "File exists!"
|
# # I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work
|
||||||
ls -la ~/Steam/config/config.vdf
|
# # and I would need root access to install them, which breaks saving the cache file
|
||||||
else
|
# # So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually
|
||||||
echo "No file found."
|
# - name: Install Dependencies
|
||||||
fi
|
# run: |
|
||||||
|
# sudo dpkg --add-architecture i386
|
||||||
|
# sudo apt-get update
|
||||||
|
# sudo apt-get install -y --no-install-recommends \
|
||||||
|
# lib32gcc-s1 \
|
||||||
|
# lib32stdc++6 \
|
||||||
|
# curl \
|
||||||
|
# nodejs \
|
||||||
|
# git \
|
||||||
|
# git-lfs
|
||||||
|
# git lfs install
|
||||||
|
|
||||||
# Manually save the cache file, normal method doesn't work
|
# # Get the file from the link and put it in the required directory
|
||||||
- name: Save Cache
|
# - name: Setup SteamCMD
|
||||||
uses: https://gitea.com/actions/cache/save@v3
|
# run: |
|
||||||
with:
|
# mkdir -p ~/steamcmd
|
||||||
path: |
|
# curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
|
||||||
~/Steam/config/config.vdf
|
# # Run once to initialize
|
||||||
./steam_build_output/
|
# ~/steamcmd/steamcmd.sh +quit
|
||||||
key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
|
|
||||||
|
# # Get all the files from the repo into the working directory
|
||||||
|
# - name: Checkout
|
||||||
|
# uses: https://gitea.com/actions/checkout@v4
|
||||||
|
# with:
|
||||||
|
# lfs: true
|
||||||
|
|
||||||
|
# # Download artifacts, this isn't done automatially like it was in gitlab
|
||||||
|
# - name: Download Windows Artifacts
|
||||||
|
# uses: https://gitea.com/actions/download-artifact@v3
|
||||||
|
# with:
|
||||||
|
# name: windows
|
||||||
|
# path: build/bin/windows
|
||||||
|
|
||||||
|
# - name: Download Linux Artifacts
|
||||||
|
# uses: https://gitea.com/actions/download-artifact@v3
|
||||||
|
# with:
|
||||||
|
# name: linux
|
||||||
|
# path: build/bin/linux
|
||||||
|
|
||||||
|
# # The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step
|
||||||
|
# # The only file we need is the config.vdf file for the steam gaurd code
|
||||||
|
|
||||||
|
# # If the file doesn't exist, the steam upload will fail and request a new steam guard code.
|
||||||
|
# # After a successful upload, the config.vdf file will be created and saved in the cache for future runs
|
||||||
|
# - name: Restore Cache
|
||||||
|
# uses: https://gitea.com/actions/cache/restore@v3
|
||||||
|
# with:
|
||||||
|
# path: |
|
||||||
|
# ~/Steam/config/config.vdf
|
||||||
|
# ./steam_build_output/
|
||||||
|
# key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
|
||||||
|
# restore-keys: |
|
||||||
|
# steam-cache-${{ runner.os }}
|
||||||
|
# steam-cache
|
||||||
|
|
||||||
|
# # Debug to see if cache file exists
|
||||||
|
# - name: Debug Pre-Cache
|
||||||
|
# run: |
|
||||||
|
# echo "Checking for cached config file in :~/Steam/config/config.vdf"
|
||||||
|
# if [ -f ~/Steam/config/config.vdf ]; then
|
||||||
|
# echo "config.vdf exists!"
|
||||||
|
# ls -la ~/Steam/config/config.vdf
|
||||||
|
# else
|
||||||
|
# echo "No cached config.vdf file."
|
||||||
|
# fi
|
||||||
|
|
||||||
|
# # Update the vdf with steam description from build info
|
||||||
|
# - name: Update VDF
|
||||||
|
# run: |
|
||||||
|
# cd $PROJECT_PATH
|
||||||
|
# SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
|
||||||
|
# sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
|
||||||
|
|
||||||
|
# # There is a chacne that if you fail enough uplaods, steam will rate limit you.
|
||||||
|
# # But to get a new steamguard code, you need to fail at least once to get the emial with the code
|
||||||
|
# # The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer
|
||||||
|
# # Waiting 30 mintues worked for me, idk if that supersition is real or not :)
|
||||||
|
# - name: Publish to Steam
|
||||||
|
# run: |
|
||||||
|
# cd $PROJECT_PATH
|
||||||
|
|
||||||
|
# ~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
|
||||||
|
|
||||||
|
# # Sanitys check make sure file exists
|
||||||
|
# - name: Debug Post-Cache
|
||||||
|
# run: |
|
||||||
|
# echo "Checking for config file in :~/Steam/config/config.vdf"
|
||||||
|
# if [ -f ~/Steam/config/config.vdf ]; then
|
||||||
|
# echo "File exists!"
|
||||||
|
# ls -la ~/Steam/config/config.vdf
|
||||||
|
# else
|
||||||
|
# echo "No file found."
|
||||||
|
# fi
|
||||||
|
|
||||||
|
# # Manually save the cache file, normal method doesn't work
|
||||||
|
# - name: Save Cache
|
||||||
|
# uses: https://gitea.com/actions/cache/save@v3
|
||||||
|
# with:
|
||||||
|
# path: |
|
||||||
|
# ~/Steam/config/config.vdf
|
||||||
|
# ./steam_build_output/
|
||||||
|
# key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
|
||||||
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Reference in New Issue
Block a user