Swithcing back to manual steamcmd creation, added comments and more descriptive debug steps
This commit is contained in:
@ -83,184 +83,109 @@ jobs:
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name: linux
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name: linux
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path: build/bin/linux
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path: build/bin/linux
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# steam-publish:
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# name: Steam Publish
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# runs-on: ubuntu-22.04
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# # The container is no longer needed
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# # container:
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# # image: cm2network/steamcmd:root
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# needs: [export-windows, export-linux]
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# steps:
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# - name: Install Dependencies
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# run: |
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# sudo dpkg --add-architecture i386
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# sudo apt-get update
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# sudo apt-get install -y --no-install-recommends \
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# lib32gcc-s1 \
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# lib32stdc++6 \
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# curl \
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# nodejs \
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# git \
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# git-lfs
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# git lfs install
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# - name: Setup SteamCMD
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# run: |
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# mkdir -p ~/steamcmd
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# curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
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# # Run once to initialize
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# ~/steamcmd/steamcmd.sh +quit
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# - name: Checkout
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# uses: https://gitea.com/actions/checkout@v4
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# with:
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# lfs: true
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# # Download artifacts, this isn't done automatially like it was in gitlab
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# - name: Download Windows Artifacts
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# uses: https://gitea.com/actions/download-artifact@v3
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# with:
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# name: windows
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# path: build/bin/windows
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# - name: Download Linux Artifacts
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# uses: https://gitea.com/actions/download-artifact@v3
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# with:
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# name: linux
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# path: build/bin/linux
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# - name: Restore Cache
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# uses: https://gitea.com/actions/cache/restore@v3
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# with:
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# path: |
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# ~/Steam/config/config.vdf
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# ./steam_build_output/
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# key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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# restore-keys: |
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# steam-cache-${{ runner.os }}
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# steam-cache
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# - name: Read Cache
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# run: |
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# # The Read Cache step is now handled by the actions/cache@v3 restore process.
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# # This step can be removed or left for debugging.
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# echo "Files in steamcmd directory:"
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# ls -la ~/Steam/config/config.vdf
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# - name: Update VDF
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# run: |
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# cd $PROJECT_PATH
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# SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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# sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
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# - name: Publish to Steam
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# run: |
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# cd $PROJECT_PATH
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# ~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
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# - name: Write Cache
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# run: |
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# # The Write Cache step is now handled by the actions/cache@v3 save process.
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# # This step can be removed or left for debugging.
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# echo "Files in steamcmd directory to be cached:"
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# ls -la ~/
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# echo "Files in steamcmd directory:"
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# ls -la ~/steamcmd/
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# echo "Files in steam directory:"
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# ls -la ~/Steam/
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# echo "Files in steam config directory:"
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# ls -la ~/Steam/config
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# - name: Save Cache
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# uses: https://gitea.com/actions/cache/save@v3
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# with:
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# path: |
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# ~/Steam/config/config.vdf
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# ./steam_build_output/
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# key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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steam-publish:
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steam-publish:
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name: Steam Publish
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name: Steam Publish
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runs-on: ubuntu-22.04
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runs-on: ubuntu-22.04
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container:
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needs: [export-windows, export-linux]
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image: cm2network/steamcmd:root
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steps:
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needs: [export-windows, export-linux]
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# I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work
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steps:
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# and I would need root access to install them, which breaks saving the cache file
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# Need to install nodejs and git, and initalize git lfs for checkout
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# So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually
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- name: Install node.js and git
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- name: Install Dependencies
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run: |
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run: |
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apt-get update
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sudo dpkg --add-architecture i386
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apt-get install -y curl
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sudo apt-get update
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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sudo apt-get install -y --no-install-recommends \
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apt-get install -y nodejs git git-lfs
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lib32gcc-s1 \
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git lfs install
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lib32stdc++6 \
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- name: Checkout
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curl \
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uses: https://gitea.com/actions/checkout@v4
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nodejs \
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with:
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git \
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lfs: true
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git-lfs
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git lfs install
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# Download artifacts, this isn't done automatially like it was in gitlab
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# Get the file from the link and put it in the required directory
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- name: Download Windows Artifacts
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- name: Setup SteamCMD
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uses: https://gitea.com/actions/download-artifact@v3
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run: |
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with:
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mkdir -p ~/steamcmd
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name: windows
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curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
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path: build/bin/windows
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# Run once to initialize
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~/steamcmd/steamcmd.sh +quit
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- name: Download Linux Artifacts
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# Get all the files from the repo into the working directory
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uses: https://gitea.com/actions/download-artifact@v3
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- name: Checkout
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with:
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uses: https://gitea.com/actions/checkout@v4
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name: linux
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with:
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path: build/bin/linux
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lfs: true
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- name: Restore Cache
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# Download artifacts, this isn't done automatially like it was in gitlab
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uses: https://gitea.com/actions/cache/restore@v3
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- name: Download Windows Artifacts
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with:
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uses: https://gitea.com/actions/download-artifact@v3
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path: |
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with:
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~/Steam/config/config.vdf
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name: windows
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./steam_build_output/
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path: build/bin/windows
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key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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restore-keys: |
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steam-cache-${{ runner.os }}
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steam-cache
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- name: Debug Pre-Cache
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run: |
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# The Read Cache step is now handled by the actions/cache@v3 restore process.
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# This step can be removed or left for debugging.
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echo "Files in steamcmd directory:"
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ls -la ~/Steam/config/config.vdf 2>/dev/null || echo "No cached config file";
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- name: Update VDF
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run: |
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cd $PROJECT_PATH
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
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- name: Publish to Steam
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run: |
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cd $PROJECT_PATH
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/home/steam/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
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- name: Download Linux Artifacts
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: linux
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path: build/bin/linux
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- name: Debug Post-Cache
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# The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step
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run: |
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# The only file we need is the config.vdf file for the steam gaurd code
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# The Write Cache step is now handled by the actions/cache@v3 save process.
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# This step can be removed or left for debugging.
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echo "Files in steamcmd directory to be cached:"
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ls -la ~/
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echo "Files in steamcmd directory:"
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ls -la ~/steamcmd/ 2>/dev/null || echo "No steamcmd folder";
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echo "Files in steam directory:"
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ls -la ~/Steam/ 2>/dev/null || echo "No Steam Folder'";
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echo "Files in steam config directory:"
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ls -la ~/Steam/config 2>/dev/null || echo "No cached config file";
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- name: Save Cache
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# If the file doesn't exist, the steam upload will fail and request a new steam guard code.
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uses: https://gitea.com/actions/cache/save@v3
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# After a successful upload, the config.vdf file will be created and saved in the cache for future runs
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with:
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- name: Restore Cache
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path: |
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uses: https://gitea.com/actions/cache/restore@v3
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~/Steam/config/config.vdf
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with:
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./steam_build_output/
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path: |
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key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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~/Steam/config/config.vdf
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./steam_build_output/
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key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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restore-keys: |
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steam-cache-${{ runner.os }}
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steam-cache
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# Debug to see if cache file exists
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- name: Debug Pre-Cache
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run: |
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echo "Checking for cached config file in :~/Steam/config/config.vdf"
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if [ -f ~/Steam/config/config.vdf ]; then
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echo "config.vdf exists!"
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ls -la ~/Steam/config/config.vdf
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else
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echo "No cached config.vdf file."
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fi
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- name: Update VDF
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run: |
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cd $PROJECT_PATH
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
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- name: Publish to Steam
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run: |
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cd $PROJECT_PATH
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~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
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# Sanitys check make sure file exists
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- name: Debug Post-Cache
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run: |
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echo "Checking for config file in :~/Steam/config/config.vdf"
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if [ -f ~/Steam/config/config.vdf ]; then
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echo "File exists!"
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ls -la ~/Steam/config/config.vdf
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else
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echo "No file found."
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fi
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# Manually save the cache file, normal method doesn't work
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- name: Save Cache
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uses: https://gitea.com/actions/cache/save@v3
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with:
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path: |
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~/Steam/config/config.vdf
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./steam_build_output/
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key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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