# This is an edtied version of abarichello's automation script for gitea and godot mono # https://github.com/abarichello/godot-ci/blob/master/.github/workflows/godot-ci.yml name: "godot-ci export" on: push # NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".". env: GODOT_VERSION: 4.4 EXPORT_NAME: test-project PROJECT_PATH: "." ACTIONS_RUNNER_DEBUG: true ACTIONS_STEP_DEBUG: true jobs: export-windows: name: Windows Export runs-on: ubuntu-22.04 # Use 22.04 with godot 4 container: image: barichello/godot-ci:mono-4.4.1 # change to mono steps: # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4 - name: Install Node.js run: | apt-get update apt-get install -y curl curl -fsSL https://deb.nodesource.com/setup_18.x | bash - apt-get install -y nodejs - name: Checkout uses: https://gitea.com/actions/checkout@v4 with: lfs: true - name: Setup run: | mkdir -v -p ~/.local/share/godot/export_templates/ mkdir -v -p ~/.config/ - name: Windows Build run: | mkdir -v -p build/windows EXPORT_DIR="$(readlink -f build)" cd $PROJECT_PATH godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe" - name: Upload Artifact uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea with: name: windows path: build/windows export-linux: name: Linux Export runs-on: ubuntu-22.04 # Use 22.04 with godot 4 container: image: barichello/godot-ci:4.4 steps: # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4 - name: Install Node.js run: | apt-get update apt-get install -y curl curl -fsSL https://deb.nodesource.com/setup_18.x | bash - apt-get install -y nodejs - name: Checkout uses: https://gitea.com/actions/checkout@v4 with: lfs: true - name: Setup run: | mkdir -v -p ~/.local/share/godot/export_templates/ - name: Linux Build run: | mkdir -v -p build/linux EXPORT_DIR="$(readlink -f build)" cd $PROJECT_PATH godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64" - name: Upload Artifact uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea with: name: linux path: build/linux steam_publish: name: Steam Publiish runs-on: cm2network/steamcmd needs: [export-windows, export-linux] steps: - name: Read Cache run: | echo "TODO Read Cache" - name: Update VDF run: | sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${GITHUB_SHA:0:8}/" build_scripts/steam/app_build_2739610.vdf; - name: Publish to Steam run: | /home/steam/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ secrets.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build_scripts/steam/app_build_2739610.vdf" +quit - name: Cache Config and sentry run: | echo "TODO Cache Config and sentry"