[gd_scene load_steps=5 format=3 uid="uid://bgpec3avuotkt"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_no5d7"] sky_top_color = Color(0.340506, 0.443905, 0.662582, 1) sky_horizon_color = Color(0.628525, 0.659459, 0.743124, 1) sky_curve = 0.0100479 ground_bottom_color = Color(0.146184, 0.166523, 0.282504, 1) ground_horizon_color = Color(0.628525, 0.659459, 0.743124, 1) ground_curve = 0.00482968 [sub_resource type="Sky" id="Sky_iapjp"] sky_material = SubResource("ProceduralSkyMaterial_no5d7") [sub_resource type="Environment" id="Environment_8n7uv"] background_mode = 2 sky = SubResource("Sky_iapjp") tonemap_mode = 2 glow_enabled = true [sub_resource type="CapsuleMesh" id="CapsuleMesh_ayuu8"] [node name="Node3D" type="Node3D"] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) light_color = Color(0.990309, 0.988062, 0.983629, 1) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_8n7uv") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(0.796688, 0.604391, 0, -0.604391, 0.796688, 0, 0, 0, 1, 0, 0, 0) mesh = SubResource("CapsuleMesh_ayuu8") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-0.998152, 0, -0.0607699, 0, 1, 0, 0.0607699, 0, -0.998152, 0, 0, -2.11699)