# This is an edtied version of abarichello's automation script for gitea and godot mono # https://github.com/abarichello/godot-ci/blob/master/.github/workflows/godot-ci.yml name: "godot-ci export" on: push # NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".". env: GODOT_VERSION: 4.4.1 EXPORT_NAME: videogame PROJECT_PATH: "." ACTIONS_RUNNER_DEBUG: true ACTIONS_STEP_DEBUG: true jobs: # export-windows: # name: Windows Export # runs-on: ubuntu-22.04 # Use 22.04 with godot 4 # container: # image: barichello/godot-ci:mono-4.4.1 # change to mono # steps: # # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future # # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4 # - name: Install Node.js # run: | # apt-get update # apt-get install -y curl # curl -fsSL https://deb.nodesource.com/setup_18.x | bash - # apt-get install -y nodejs # - name: Checkout # uses: https://gitea.com/actions/checkout@v4 # with: # lfs: true # - name: Setup # run: | # mkdir -v -p ~/.local/share/godot/export_templates/ # mkdir -v -p ~/.config/ # - name: Windows Build # run: | # mkdir -v -p build/bin/windows # EXPORT_DIR="$(readlink -f build/bin)" # cd $PROJECT_PATH # godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe" # - name: Upload Artifact # uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea # with: # name: windows # path: build/bin/windows # export-linux: # name: Linux Export # runs-on: ubuntu-22.04 # Use 22.04 with godot 4 # container: # image: barichello/godot-ci:4.4 # steps: # # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future # # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4 # - name: Install Node.js # run: | # apt-get update # apt-get install -y curl # curl -fsSL https://deb.nodesource.com/setup_18.x | bash - # apt-get install -y nodejs # - name: Checkout # uses: https://gitea.com/actions/checkout@v4 # with: # lfs: true # - name: Setup # run: | # mkdir -v -p ~/.local/share/godot/export_templates/ # - name: Linux Build # run: | # mkdir -v -p build/bin/linux # EXPORT_DIR="$(readlink -f build/bin)" # cd $PROJECT_PATH # godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64" # - name: Upload Artifact # uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea # with: # name: linux # path: build/bin/linux steam-publish: name: Steam Publish runs-on: ubuntu-22.04 # The container is no longer needed # container: # image: cm2network/steamcmd:root #needs: [export-windows, export-linux] steps: - name: Install Dependencies run: | sudo dpkg --add-architecture i386 sudo apt-get update sudo apt-get install -y --no-install-recommends \ lib32gcc-s1 \ lib32stdc++6 \ curl \ nodejs \ git \ git-lfs git lfs install - name: Setup SteamCMD run: | mkdir -p ~/steamcmd curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd # Run once to initialize ~/steamcmd/steamcmd.sh +quit # - name: Checkout # uses: https://gitea.com/actions/checkout@v4 # with: # lfs: true # # Download artifacts, this isn't done automatially like it was in gitlab # - name: Download Windows Artifacts # uses: https://gitea.com/actions/download-artifact@v3 # with: # name: windows # path: build/bin/windows # - name: Download Linux Artifacts # uses: https://gitea.com/actions/download-artifact@v3 # with: # name: linux # path: build/bin/linux - name: Restore Cache uses: https://gitea.com/actions/cache/restore@v3 with: path: | ~/steamcmd/ ./steam_build_output/ key: steam-cache-${{ runner.os }}-${{ github.ref_name }}-v3 restore-keys: | steam-cache-${{ runner.os }} steam-cache - name: Read Cache run: | # The Read Cache step is now handled by the actions/cache@v3 restore process. # This step can be removed or left for debugging. echo "Files in steamcmd directory:" ls -la ~/steamcmd/ # - name: Update VDF # run: | # cd $PROJECT_PATH # SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8) # sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf # - name: Publish to Steam # run: | # cd $PROJECT_PATH # ~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit - name: Write Cache run: | # The Write Cache step is now handled by the actions/cache@v3 save process. # This step can be removed or left for debugging. echo "Files in steamcmd directory to be cached:" ls -la ~/ echo "Files in steamcmd directory:" ls -la ~/steamcmd/ echo "Files in steam config directory:" ls -la ~/Steam/ # ls -la ~/steamcmd/config/ - name: Save Cache uses: https://gitea.com/actions/cache/save@v3 with: path: | ~/steamcmd/ ./steam_build_output/ key: steam-cache-${{ runner.os }}-${{ github.ref_name }}-v3