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godotv4.4.1-mono-actions/.gitea/workflows/godot-ci.yml
Zaytha 0f958ea2cf
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2025-07-06 06:20:28 -07:00

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YAML

# This is an edtied version of abarichello's automation script for gitea and godot mono
# https://github.com/abarichello/godot-ci/blob/master/.github/workflows/godot-ci.yml
name: "godot-ci export"
on: push
# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".".
env:
GODOT_VERSION: 4.4
EXPORT_NAME: test-project
PROJECT_PATH: "."
ACTIONS_RUNNER_DEBUG: true
ACTIONS_STEP_DEBUG: true
jobs:
# export-windows:
# name: Windows Export
# runs-on: ubuntu-22.04 # Use 22.04 with godot 4
# container:
# image: barichello/godot-ci:mono-4.4.1 # change to mono
# steps:
# # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
# - name: Install Node.js
# run: |
# apt-get update
# apt-get install -y curl
# curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
# apt-get install -y nodejs
# - name: Checkout
# uses: https://gitea.com/actions/checkout@v4
# with:
# lfs: true
# - name: Setup
# run: |
# mkdir -v -p ~/.local/share/godot/export_templates/
# mkdir -v -p ~/.config/
# - name: Windows Build
# run: |
# mkdir -v -p build/windows
# EXPORT_DIR="$(readlink -f build)"
# cd $PROJECT_PATH
# godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
# - name: Upload Artifact
# uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
# with:
# name: windows
# path: build/windows
# export-linux:
# name: Linux Export
# runs-on: ubuntu-22.04 # Use 22.04 with godot 4
# container:
# image: barichello/godot-ci:4.4
# steps:
# # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
# - name: Install Node.js
# run: |
# apt-get update
# apt-get install -y curl
# curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
# apt-get install -y nodejs
# - name: Checkout
# uses: https://gitea.com/actions/checkout@v4
# with:
# lfs: true
# - name: Setup
# run: |
# mkdir -v -p ~/.local/share/godot/export_templates/
# - name: Linux Build
# run: |
# mkdir -v -p build/linux
# EXPORT_DIR="$(readlink -f build)"
# cd $PROJECT_PATH
# godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
# - name: Upload Artifact
# uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
# with:
# name: linux
# path: build/linux
steam-publish:
name: Steam Publish
runs-on: ubuntu-22.04
container:
image: cm2network/steamcmd:root
#needs: [export-windows, export-linux]
steps:
# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
- name: Install Node.js
run: |
apt-get update
apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
with:
lfs: true
- name: Read Cache
run: |
echo "TODO Read Cache"
- name: Update VDF
run: |
cd $PROJECT_PATH
SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
- name: Publish to Steam # We don't need to download the artifcts, as they are alread in the container and targeted by the VDF
run: |
cd $PROJECT_PATH
/home/steam/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ secrets.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
- name: Cache Config and sentry
run: |
echo "TODO Cache Config and sentry"