Files
godotv4.4.1-mono-actions/.gitea/workflows/godot-ci.yml
Zaytha 6c81662e97
Some checks failed
godot-ci export / Windows Export (push) Successful in 1m18s
godot-ci export / Linux Export (push) Successful in 1m16s
godot-ci export / Steam Publish (push) Failing after 4s
no sudo
2025-07-06 09:29:18 -07:00

174 lines
6.6 KiB
YAML

# This is an edtied version of abarichello's automation script for gitea and godot mono
# https://github.com/abarichello/godot-ci/blob/master/.github/workflows/godot-ci.yml
name: "godot-ci export"
on: push
# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".".
env:
GODOT_VERSION: 4.4.1
EXPORT_NAME: videogame
PROJECT_PATH: "."
ACTIONS_RUNNER_DEBUG: true
ACTIONS_STEP_DEBUG: true
jobs:
export-windows:
name: Windows Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4
container:
image: barichello/godot-ci:mono-4.4.1 # change to mono
steps:
# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
- name: Install Node.js
run: |
apt-get update
apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/
- name: Windows Build
run: |
mkdir -v -p build/bin/windows
EXPORT_DIR="$(readlink -f build/bin)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
- name: Upload Artifact
uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
with:
name: windows
path: build/bin/windows
export-linux:
name: Linux Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4
container:
image: barichello/godot-ci:4.4
steps:
# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
- name: Install Node.js
run: |
apt-get update
apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
- name: Linux Build
run: |
mkdir -v -p build/bin/linux
EXPORT_DIR="$(readlink -f build/bin)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
- name: Upload Artifact
uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
with:
name: linux
path: build/bin/linux
steam-publish:
name: Steam Publish
runs-on: ubuntu-22.04
container:
image: cm2network/steamcmd
needs: [export-windows, export-linux]
steps:
# Need to install nodejs and git, and initalize git lfs for checkout
- name: Install node.js and git
run: |
apt-get update
apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs git git-lfs
git lfs install
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
with:
lfs: true
# Download artifacts, this isn't done automatially like it was in gitlab
- name: Download Windows Artifacts
uses: https://gitea.com/actions/download-artifact@v3
with:
name: windows
path: build/bin/windows
- name: Download Linux Artifacts
uses: https://gitea.com/actions/download-artifact@v3
with:
name: linux
path: build/bin/linux
- name: Restore Cache
uses: https://gitea.com/actions/cache@v3
with:
path: |
./steam_cache/
./steam_build_output/
key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
restore-keys: |
steam-cache-${{ runner.os }}-
steam-cache-
- name: Read Cache
run: |
mkdir -p ./steam_cache
mkdir -p /home/steam/Steam/config
cp ./steam_cache/config.vdf /home/steam/Steam/config/ 2>/dev/null || echo "No cached config file"
cp ./steam_cache/ssfn* /home/steam/Steam/ 2>/dev/null || echo "No cached sentry file"
echo "Files in cache:"
ls -la ./steam_cache/ 2>/dev/null || echo "No cache directory"
echo "Files in Steam directory:"
ls -la /home/steam/Steam/ 2>/dev/null || echo "No Steam directory"
- name: Update VDF
run: |
cd $PROJECT_PATH
SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
- name: Publish to Steam
run: |
cd $PROJECT_PATH
# Try without Steam Guard first (for cached auth)
/home/steam/steamcmd/steamcmd.sh +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit || {
echo "Login failed, trying with Steam Guard"
# If that fails, use Steam Guard in single session
/home/steam/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
}
- name: Write Cache
run: |
mkdir -p ./steam_cache
# Debug: Show all files in Steam directory
echo "All files in /home/steam/Steam:"
find /home/steam/Steam -type f -name "*" 2>/dev/null | head -20
# Copy config file
cp /home/steam/Steam/config/config.vdf ./steam_cache/ 2>/dev/null || echo "No config file to cache"
# Look for sentry files in various locations
cp /home/steam/Steam/ssfn* ./steam_cache/ 2>/dev/null || echo "No sentry files in /home/steam/Steam/"
cp /home/steam/Steam/config/ssfn* ./steam_cache/ 2>/dev/null || echo "No sentry files in /home/steam/Steam/config/"
echo "Files cached:"
ls -la ./steam_cache/ 2>/dev/null || echo "No cache directory"