175 lines
6.3 KiB
YAML
175 lines
6.3 KiB
YAML
# This is an edtied version of abarichello's automation script for gitea and godot mono
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# https://github.com/abarichello/godot-ci/blob/master/.github/workflows/godot-ci.yml
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name: "godot-ci export"
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on: push
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# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".".
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env:
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GODOT_VERSION: 4.4.1
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EXPORT_NAME: videogame
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PROJECT_PATH: "."
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ACTIONS_RUNNER_DEBUG: true
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ACTIONS_STEP_DEBUG: true
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jobs:
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export-windows:
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name: Windows Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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container:
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image: barichello/godot-ci:mono-4.4.1 # change to mono
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steps:
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# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
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# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
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- name: Install Node.js
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run: |
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apt-get update
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apt-get install -y curl
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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- name: Windows Build
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run: |
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mkdir -v -p build/bin/windows
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EXPORT_DIR="$(readlink -f build/bin)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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- name: Upload Artifact
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uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
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with:
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name: windows
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path: build/bin/windows
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export-linux:
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name: Linux Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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container:
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image: barichello/godot-ci:4.4
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steps:
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# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
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# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
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- name: Install Node.js
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run: |
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apt-get update
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apt-get install -y curl
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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- name: Linux Build
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run: |
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mkdir -v -p build/bin/linux
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EXPORT_DIR="$(readlink -f build/bin)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
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with:
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name: linux
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path: build/bin/linux
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steam-publish:
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name: Steam Publish
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runs-on: ubuntu-22.04
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# The container is no longer needed
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# container:
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# image: cm2network/steamcmd:root
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needs: [export-windows, export-linux]
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steps:
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- name: Install Dependencies
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run: |
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sudo dpkg --add-architecture i386
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sudo apt-get update
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sudo apt-get install -y --no-install-recommends \
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lib32gcc-s1 \
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lib32stdc++6 \
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curl \
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nodejs \
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git \
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git-lfs
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git lfs install
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- name: Setup SteamCMD
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run: |
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mkdir -p ~/steamcmd
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curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
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# Run once to initialize
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~/steamcmd/steamcmd.sh +quit
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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# Download artifacts, this isn't done automatially like it was in gitlab
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- name: Download Windows Artifacts
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: windows
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path: build/bin/windows
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- name: Download Linux Artifacts
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: linux
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path: build/bin/linux
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- name: Restore Cache
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uses: https://gitea.com/actions/cache@v3
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with:
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path: |
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~/steamcmd/config/
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~/steamcmd/ssfn*
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./steam_build_output/
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key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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restore-keys: |
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steam-cache-${{ runner.os }}-
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steam-cache-
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- name: Read Cache
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run: |
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# The Read Cache step is now handled by the actions/cache@v3 restore process.
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# This step can be removed or left for debugging.
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echo "Files in steamcmd directory:"
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ls -la ~/steamcmd/
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echo "Files in steamcmd config directory:"
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ls -la ~/steamcmd/config/
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- name: Update VDF
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run: |
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cd $PROJECT_PATH
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
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- name: Publish to Steam
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run: |
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cd $PROJECT_PATH
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# Try without Steam Guard first (for cached auth)
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~/steamcmd/steamcmd.sh +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit || {
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echo "Login failed, trying with Steam Guard"
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# If that fails, use Steam Guard in single session
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~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
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}
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- name: Write Cache
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run: |
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# The Write Cache step is now handled by the actions/cache@v3 save process.
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# This step can be removed or left for debugging.
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echo "Files in steamcmd directory to be cached:"
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ls -la ~/steamcmd/
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ls -la ~/steamcmd/config/ |