trying a full build again whatever man
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@ -27,34 +27,34 @@ jobs:
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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apt-get install -y nodejs
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- name: Create test file
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run: echo "test" > test.txt
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- name: Upload Small Artifact
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uses: https://gitea.com/actions/checkout@v3
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# - name: Create test file
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# run: echo "test" > test.txt
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# - name: Upload Small Artifact
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# uses: https://gitea.com/actions/checkout@v3
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# with:
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# name: test
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# path: test.txt
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- name: Checkout
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uses: actions/checkout@v4
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with:
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name: test
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path: test.txt
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# - name: Checkout
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# uses: actions/checkout@v4
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# with:
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# lfs: true
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# - name: Setup
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# run: |
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# mkdir -v -p ~/.local/share/godot/export_templates/
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# mkdir -v -p ~/.config/
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# - name: Windows Build
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# run: |
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# mkdir -v -p build/windows
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# EXPORT_DIR="$(readlink -f build)"
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# cd $PROJECT_PATH
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# godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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- name: Windows Build
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run: |
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mkdir -v -p build/windows
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EXPORT_DIR="$(readlink -f build)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
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# - name: Upload Artifact
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# # uses: actions/upload-artifact@v3
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# uses: christopherhx/gitea-upload-artifact@v4 # the github action doens't work with gitea, so use this community versions hehe
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# with:
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# name: windows
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# path: build/windows
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- name: Upload Artifact
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uses: https://gitea.com/actions/checkout@v4
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#uses: christopherhx/gitea-upload-artifact@v4 # the github action doens't work with gitea, so use this community versions hehe
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with:
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name: windows
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path: build/windows
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# export-linux:
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# name: Linux Export
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@ -23,7 +23,7 @@ script_export_mode=2
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custom_template/debug="build/build_dependencies/export_templates/godot.windows.template_debug.x86_64.exe"
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custom_template/release="build/build_dependencies/export_templates/godot.windows.template_release.x86_64.exe"
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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