trying a full build again whatever man
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godot-ci export / Windows Export (push) Has been cancelled

This commit is contained in:
2025-07-01 07:47:33 -07:00
parent 2874ca5017
commit 1738234b0c
2 changed files with 27 additions and 27 deletions

View File

@ -27,34 +27,34 @@ jobs:
curl -fsSL https://deb.nodesource.com/setup_18.x | bash - curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs apt-get install -y nodejs
- name: Create test file # - name: Create test file
run: echo "test" > test.txt # run: echo "test" > test.txt
- name: Upload Small Artifact # - name: Upload Small Artifact
uses: https://gitea.com/actions/checkout@v3 # uses: https://gitea.com/actions/checkout@v3
# with:
# name: test
# path: test.txt
- name: Checkout
uses: actions/checkout@v4
with: with:
name: test lfs: true
path: test.txt - name: Setup
# - name: Checkout run: |
# uses: actions/checkout@v4 mkdir -v -p ~/.local/share/godot/export_templates/
# with: mkdir -v -p ~/.config/
# lfs: true - name: Windows Build
# - name: Setup run: |
# run: | mkdir -v -p build/windows
# mkdir -v -p ~/.local/share/godot/export_templates/ EXPORT_DIR="$(readlink -f build)"
# mkdir -v -p ~/.config/ cd $PROJECT_PATH
# - name: Windows Build godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
# run: |
# mkdir -v -p build/windows
# EXPORT_DIR="$(readlink -f build)"
# cd $PROJECT_PATH
# godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
# - name: Upload Artifact - name: Upload Artifact
# # uses: actions/upload-artifact@v3 uses: https://gitea.com/actions/checkout@v4
# uses: christopherhx/gitea-upload-artifact@v4 # the github action doens't work with gitea, so use this community versions hehe #uses: christopherhx/gitea-upload-artifact@v4 # the github action doens't work with gitea, so use this community versions hehe
# with: with:
# name: windows name: windows
# path: build/windows path: build/windows
# export-linux: # export-linux:
# name: Linux Export # name: Linux Export

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@ -23,7 +23,7 @@ script_export_mode=2
custom_template/debug="build/build_dependencies/export_templates/godot.windows.template_debug.x86_64.exe" custom_template/debug="build/build_dependencies/export_templates/godot.windows.template_debug.x86_64.exe"
custom_template/release="build/build_dependencies/export_templates/godot.windows.template_release.x86_64.exe" custom_template/release="build/build_dependencies/export_templates/godot.windows.template_release.x86_64.exe"
debug/export_console_wrapper=1 debug/export_console_wrapper=1
binary_format/embed_pck=false binary_format/embed_pck=true
texture_format/s3tc_bptc=true texture_format/s3tc_bptc=true
texture_format/etc2_astc=false texture_format/etc2_astc=false
binary_format/architecture="x86_64" binary_format/architecture="x86_64"