Test with preparing build assets
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@ -14,9 +14,9 @@ env:
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ACTIONS_STEP_DEBUG: true
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jobs:
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export-windows:
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name: Windows Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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prepare-build:
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name: Prepare Build Assets
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runs-on: ubuntu-22.04
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container:
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image: barichello/godot-ci:mono-4.4.1 # change to mono
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steps:
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@ -33,10 +33,6 @@ jobs:
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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# Update the version_text.gd file with info about this build.
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# If it isn't in the expected spot of game/scripts/version_text.gd skip it
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@ -61,12 +57,10 @@ jobs:
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echo "version_text.gd not found at $VERSION_FILE, skipping."
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fi
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# Download the exprot templates from the link provided in the secrets
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# The expected format is a zip that contains windows and linux export and debug templates
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- name: Download Export Templates
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run: |
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# Download from zip from ${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}
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# Unzip downloaded file to $PROJECT_PATH/build/build_dependencies/export_templates/
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# If the directory doesn't exist, create it
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if [ -z "${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}" ]; then
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echo "No export template download link provided, cancelling build"
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exit 1
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@ -80,6 +74,44 @@ jobs:
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# Debug to see if the export templates were downloaded correctly
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ls -la "$PROJECT_PATH/build/build_dependencies/export_templates/"
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- name: Upload Prepared Assets
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uses: https://gitea.com/actions/upload-artifact@v3
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with:
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name: prepared-assets
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path: |
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game/scripts/version_text.gd
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build/build_dependencies/export_templates/
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export-windows:
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name: Windows Export
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runs-on: ubuntu-22.04
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needs: prepare-build
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container:
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image: barichello/godot-ci:mono-4.4.1
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steps:
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- name: Install Node.js
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run: |
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apt-get update
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apt-get install -y curl
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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- name: Download Prepared Assets
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: prepared-assets
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path: .
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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- name: Windows Build
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run: |
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mkdir -v -p build/bin/windows
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@ -93,7 +125,6 @@ jobs:
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name: windows
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path: build/bin/windows
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export-linux:
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name: Linux Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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@ -113,34 +144,17 @@ jobs:
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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- name: Download Prepared Assets
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: prepared-assets
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path: .
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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# Update the version_text.gd file with info about this build.
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# If it isn't in the expected spot of game/scripts/version_text.gd skip it
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- name: Populate Version Text
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run: |
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VERSION_FILE="${PROJECT_PATH}/game/scripts/version_text.gd"
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if [ -f "$VERSION_FILE" ]; then
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PROJECT_NAME="${EXPORT_NAME}"
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COMMIT_NUMBER="${GITHUB_RUN_NUMBER}"
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BRANCH_NAME="${GITHUB_REF_NAME}"
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" "$VERSION_FILE"
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sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" "$VERSION_FILE"
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sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" "$VERSION_FILE"
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sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" "$VERSION_FILE"
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sed -i "s/var build_override: bool = false/var build_override: bool = true/" "$VERSION_FILE"
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echo "Updated version_text.gd:"
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cat "$VERSION_FILE"
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else
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echo "version_text.gd not found at $VERSION_FILE, skipping."
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fi
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- name: Linux Build
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run: |
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mkdir -v -p build/bin/linux
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@ -153,7 +167,7 @@ jobs:
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with:
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name: linux
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path: build/bin/linux
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steam-publish:
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name: Steam Publish
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runs-on: ubuntu-22.04
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