Tesing restarting docker deamon
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@ -164,6 +164,10 @@ jobs:
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
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# There is a chacne that if you fail enough uplaods, steam will rate limit you.
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# But to get a new steamguard code, you need to fail at least once to get the emial with the code
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# The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer
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# Waiting 30 mintues worked for me, idk if that supersition is real or not :)
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- name: Publish to Steam
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run: |
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cd $PROJECT_PATH
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://bgpec3avuotkt"]
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[gd_scene load_steps=8 format=3 uid="uid://bgpec3avuotkt"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_no5d7"]
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sky_top_color = Color(0.340506, 0.443905, 0.662582, 1)
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@ -23,6 +23,8 @@ glow_enabled = true
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[sub_resource type="TorusMesh" id="TorusMesh_no5d7"]
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[sub_resource type="PrismMesh" id="PrismMesh_no5d7"]
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[node name="Node3D" type="Node3D"]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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@ -53,5 +55,9 @@ mesh = SubResource("SphereMesh_no5d7")
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transform = Transform3D(0.9115, 0.389701, -0.131535, 0.290076, -0.382369, 0.877297, 0.291589, -0.837811, -0.461572, -0.27379, 0.506899, -0.0184803)
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mesh = SubResource("TorusMesh_no5d7")
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[node name="MeshInstance3D6" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.9115, 0.389701, -0.131535, -0.401298, 0.772528, -0.492098, -0.090157, 0.501331, 0.860545, 0.687872, -1.41347, -0.0184803)
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mesh = SubResource("PrismMesh_no5d7")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-0.998152, 0, -0.0607699, 0, 1, 0, 0.0607699, 0, -0.998152, 0, 0, -2.11699)
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