Updating name to variable, and moved to proper secret in gitea
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godot-ci export / Steam Publish (push) Failing after 1m6s
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godot-ci export / Steam Publish (push) Failing after 1m6s
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@ -90,8 +90,7 @@ jobs:
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image: cm2network/steamcmd:root
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#needs: [export-windows, export-linux]
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steps:
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# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
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# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
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# Need to install nodejs and git, and initalize git lfs for checkout
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- name: Install node.js and git
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run: |
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apt-get update
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@ -116,7 +115,7 @@ jobs:
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- name: Publish to Steam # We don't need to download the artifcts, as they are alread in the container and targeted by the VDF
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run: |
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cd $PROJECT_PATH
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/home/steam/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ secrets.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
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/home/steam/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
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- name: Cache Config and sentry
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run: |
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