Files
godotv4.4.1-mono-actions/.gitea/workflows/godot-ci.yml
Zaytha 7fa7dd6b79
Some checks failed
godot-ci export / Windows Export (push) Successful in 1m15s
godot-ci export / Linux Export (push) Successful in 1m14s
godot-ci export / Steam Publiish (push) Has been cancelled
Adding steam publishing
2025-07-06 05:35:19 -07:00

102 lines
3.7 KiB
YAML

# This is an edtied version of abarichello's automation script for gitea and godot mono
# https://github.com/abarichello/godot-ci/blob/master/.github/workflows/godot-ci.yml
name: "godot-ci export"
on: push
# NOTE: If your `project.godot` is at the repository root, set `PROJECT_PATH` below to ".".
env:
GODOT_VERSION: 4.4
EXPORT_NAME: test-project
PROJECT_PATH: "."
ACTIONS_RUNNER_DEBUG: true
ACTIONS_STEP_DEBUG: true
jobs:
export-windows:
name: Windows Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4
container:
image: barichello/godot-ci:mono-4.4.1 # change to mono
steps:
# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
- name: Install Node.js
run: |
apt-get update
apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
mkdir -v -p ~/.config/
- name: Windows Build
run: |
mkdir -v -p build/windows
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
- name: Upload Artifact
uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
with:
name: windows
path: build/windows
export-linux:
name: Linux Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4
container:
image: barichello/godot-ci:4.4
steps:
# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
- name: Install Node.js
run: |
apt-get update
apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
with:
lfs: true
- name: Setup
run: |
mkdir -v -p ~/.local/share/godot/export_templates/
- name: Linux Build
run: |
mkdir -v -p build/linux
EXPORT_DIR="$(readlink -f build)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
- name: Upload Artifact
uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
with:
name: linux
path: build/linux
steam_publish:
name: Steam Publiish
runs-on: cm2network/steamcmd
needs: [export-windows, export-linux]
steps:
- name: Read Cache
run: |
echo "TODO Read Cache"
- name: Update VDF
run: |
sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${GITHUB_SHA:0:8}/" build_scripts/steam/app_build_2739610.vdf;
- name: Publish to Steam
run: |
/home/steam/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ secrets.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build_scripts/steam/app_build_2739610.vdf" +quit
- name: Cache Config and sentry
run: |
echo "TODO Cache Config and sentry"