Test version text
This commit is contained in:
@ -28,14 +28,36 @@ jobs:
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apt-get install -y curl
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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mkdir -v -p ~/.config/
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- name: Populate Version Text
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run: |
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PROJECT_NAME="${EXPORT_NAME}"
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COMMIT_NUMBER="${GITHUB_RUN_NUMBER}"
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BRANCH_NAME="${GITHUB_REF_NAME}"
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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# Update the version_text.gd file with these values
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sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" ${PROJECT_PATH}/game/scripts/version_text.gd
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sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" ${PROJECT_PATH}/game/scripts/version_text.gd
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sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" ${PROJECT_PATH}/game/scripts/version_text.gd
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sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" ${PROJECT_PATH}/game/scripts/version_text.gd
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sed -i "s/var build_override: bool = false/var build_override: bool = true/" ${PROJECT_PATH}/game/scripts/version_text.gd
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# Show the updated file for verification
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echo "Updated version_text.gd:"
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cat ${PROJECT_PATH}/game/scripts/version_text.gd
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- name: Windows Build
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run: |
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mkdir -v -p build/bin/windows
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@ -50,146 +72,146 @@ jobs:
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path: build/bin/windows
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export-linux:
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name: Linux Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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container:
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image: barichello/godot-ci:4.4
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steps:
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# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
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# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
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- name: Install Node.js
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run: |
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apt-get update
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apt-get install -y curl
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curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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apt-get install -y nodejs
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/export_templates/
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- name: Linux Build
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run: |
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mkdir -v -p build/bin/linux
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EXPORT_DIR="$(readlink -f build/bin)"
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cd $PROJECT_PATH
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godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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- name: Upload Artifact
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uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
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with:
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name: linux
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path: build/bin/linux
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# export-linux:
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# name: Linux Export
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# runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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# container:
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# image: barichello/godot-ci:4.4
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# steps:
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# # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
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# # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
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# - name: Install Node.js
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# run: |
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# apt-get update
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# apt-get install -y curl
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# curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
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# apt-get install -y nodejs
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# - name: Checkout
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# uses: https://gitea.com/actions/checkout@v4
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# with:
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# lfs: true
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# - name: Setup
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# run: |
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# mkdir -v -p ~/.local/share/godot/export_templates/
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# - name: Linux Build
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# run: |
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# mkdir -v -p build/bin/linux
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# EXPORT_DIR="$(readlink -f build/bin)"
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# cd $PROJECT_PATH
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# godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
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# - name: Upload Artifact
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# uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
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# with:
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# name: linux
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# path: build/bin/linux
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steam-publish:
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name: Steam Publish
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runs-on: ubuntu-22.04
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needs: [export-windows, export-linux]
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steps:
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# I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work
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# and I would need root access to install them, which breaks saving the cache file
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# So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually
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- name: Install Dependencies
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run: |
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sudo dpkg --add-architecture i386
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sudo apt-get update
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sudo apt-get install -y --no-install-recommends \
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lib32gcc-s1 \
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lib32stdc++6 \
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curl \
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nodejs \
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git \
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git-lfs
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git lfs install
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# steam-publish:
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# name: Steam Publish
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# runs-on: ubuntu-22.04
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# needs: [export-windows, export-linux]
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# steps:
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# # I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work
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# # and I would need root access to install them, which breaks saving the cache file
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# # So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually
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# - name: Install Dependencies
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# run: |
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# sudo dpkg --add-architecture i386
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# sudo apt-get update
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# sudo apt-get install -y --no-install-recommends \
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# lib32gcc-s1 \
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# lib32stdc++6 \
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# curl \
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# nodejs \
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# git \
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# git-lfs
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# git lfs install
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# Get the file from the link and put it in the required directory
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- name: Setup SteamCMD
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run: |
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mkdir -p ~/steamcmd
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curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
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# Run once to initialize
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~/steamcmd/steamcmd.sh +quit
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# # Get the file from the link and put it in the required directory
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# - name: Setup SteamCMD
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# run: |
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# mkdir -p ~/steamcmd
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# curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
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# # Run once to initialize
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# ~/steamcmd/steamcmd.sh +quit
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# Get all the files from the repo into the working directory
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- name: Checkout
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uses: https://gitea.com/actions/checkout@v4
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with:
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lfs: true
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# # Get all the files from the repo into the working directory
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# - name: Checkout
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# uses: https://gitea.com/actions/checkout@v4
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# with:
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# lfs: true
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# Download artifacts, this isn't done automatially like it was in gitlab
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- name: Download Windows Artifacts
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: windows
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path: build/bin/windows
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# # Download artifacts, this isn't done automatially like it was in gitlab
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# - name: Download Windows Artifacts
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# uses: https://gitea.com/actions/download-artifact@v3
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# with:
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# name: windows
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# path: build/bin/windows
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- name: Download Linux Artifacts
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uses: https://gitea.com/actions/download-artifact@v3
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with:
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name: linux
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path: build/bin/linux
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# - name: Download Linux Artifacts
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# uses: https://gitea.com/actions/download-artifact@v3
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# with:
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# name: linux
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# path: build/bin/linux
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# The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step
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# The only file we need is the config.vdf file for the steam gaurd code
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# # The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step
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# # The only file we need is the config.vdf file for the steam gaurd code
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# If the file doesn't exist, the steam upload will fail and request a new steam guard code.
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# After a successful upload, the config.vdf file will be created and saved in the cache for future runs
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- name: Restore Cache
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uses: https://gitea.com/actions/cache/restore@v3
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with:
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path: |
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~/Steam/config/config.vdf
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./steam_build_output/
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key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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restore-keys: |
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steam-cache-${{ runner.os }}
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steam-cache
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# # If the file doesn't exist, the steam upload will fail and request a new steam guard code.
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# # After a successful upload, the config.vdf file will be created and saved in the cache for future runs
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# - name: Restore Cache
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# uses: https://gitea.com/actions/cache/restore@v3
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# with:
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# path: |
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# ~/Steam/config/config.vdf
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# ./steam_build_output/
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# key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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# restore-keys: |
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# steam-cache-${{ runner.os }}
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# steam-cache
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# Debug to see if cache file exists
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- name: Debug Pre-Cache
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run: |
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echo "Checking for cached config file in :~/Steam/config/config.vdf"
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if [ -f ~/Steam/config/config.vdf ]; then
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echo "config.vdf exists!"
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ls -la ~/Steam/config/config.vdf
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else
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echo "No cached config.vdf file."
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fi
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# # Debug to see if cache file exists
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# - name: Debug Pre-Cache
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# run: |
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# echo "Checking for cached config file in :~/Steam/config/config.vdf"
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# if [ -f ~/Steam/config/config.vdf ]; then
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# echo "config.vdf exists!"
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# ls -la ~/Steam/config/config.vdf
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# else
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# echo "No cached config.vdf file."
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# fi
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- name: Update VDF
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run: |
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cd $PROJECT_PATH
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SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
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# - name: Update VDF
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# run: |
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# cd $PROJECT_PATH
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# SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
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# sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
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# There is a chacne that if you fail enough uplaods, steam will rate limit you.
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# But to get a new steamguard code, you need to fail at least once to get the emial with the code
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# The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer
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# Waiting 30 mintues worked for me, idk if that supersition is real or not :)
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- name: Publish to Steam
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run: |
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cd $PROJECT_PATH
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# # There is a chacne that if you fail enough uplaods, steam will rate limit you.
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# # But to get a new steamguard code, you need to fail at least once to get the emial with the code
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# # The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer
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# # Waiting 30 mintues worked for me, idk if that supersition is real or not :)
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# - name: Publish to Steam
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# run: |
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# cd $PROJECT_PATH
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~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
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# ~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
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# Sanitys check make sure file exists
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- name: Debug Post-Cache
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run: |
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echo "Checking for config file in :~/Steam/config/config.vdf"
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if [ -f ~/Steam/config/config.vdf ]; then
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echo "File exists!"
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ls -la ~/Steam/config/config.vdf
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else
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echo "No file found."
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fi
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# # Sanitys check make sure file exists
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# - name: Debug Post-Cache
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# run: |
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# echo "Checking for config file in :~/Steam/config/config.vdf"
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# if [ -f ~/Steam/config/config.vdf ]; then
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# echo "File exists!"
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# ls -la ~/Steam/config/config.vdf
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# else
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# echo "No file found."
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# fi
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# Manually save the cache file, normal method doesn't work
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- name: Save Cache
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uses: https://gitea.com/actions/cache/save@v3
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with:
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path: |
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~/Steam/config/config.vdf
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./steam_build_output/
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key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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# # Manually save the cache file, normal method doesn't work
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# - name: Save Cache
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# uses: https://gitea.com/actions/cache/save@v3
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# with:
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# path: |
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# ~/Steam/config/config.vdf
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# ./steam_build_output/
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# key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
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@ -1,4 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://bgpec3avuotkt"]
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[gd_scene load_steps=9 format=3 uid="uid://bgpec3avuotkt"]
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[ext_resource type="Script" uid="uid://dlna6j58fshxu" path="res://game/scripts/version_label.gd" id="1_iapjp"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_no5d7"]
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sky_top_color = Color(0.340506, 0.443905, 0.662582, 1)
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@ -61,3 +63,18 @@ mesh = SubResource("PrismMesh_no5d7")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-0.998152, 0, -0.0607699, 0, 1, 0, 0.0607699, 0, -0.998152, 0, 0, -2.11699)
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[node name="temp_ui" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VersionLabel" type="Label" parent="temp_ui"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 23.0
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script = ExtResource("1_iapjp")
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show_label_in_editor = false
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23
game/scripts/version_label.gd
Normal file
23
game/scripts/version_label.gd
Normal file
@ -0,0 +1,23 @@
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extends VersionText
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@export var show_label_in_editor: bool = true
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@export_category("Label Settings")
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@export var major_version: int = 0
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@export var minor_version: int = 0
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@export var patch: int = 0
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@export var show_branch_name: bool = true
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@export var show_sha: bool = true
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func _ready() -> void:
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# fill text
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text = ("%s_%d.%d.%d-%03d" %[project_name, major_version, minor_version, patch, commit_number])
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# extra details
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if show_branch_name: text += "-%s" %branch_name
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if show_sha: text += "-%s" %short_sha
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# show text
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if show_label_in_editor || build_override: show()
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else: hide()
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1
game/scripts/version_label.gd.uid
Normal file
1
game/scripts/version_label.gd.uid
Normal file
@ -0,0 +1 @@
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uid://dlna6j58fshxu
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8
game/scripts/version_text.gd
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8
game/scripts/version_text.gd
Normal file
@ -0,0 +1,8 @@
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class_name VersionText extends Label
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var project_name: String = "X"
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var commit_number: int = 0
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var branch_name: String = "X"
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var short_sha: String = "X"
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var build_override: bool = false
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1
game/scripts/version_text.gd.uid
Normal file
1
game/scripts/version_text.gd.uid
Normal file
@ -0,0 +1 @@
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uid://b3rhuel4vnoss
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Reference in New Issue
Block a user