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Author SHA1 Message Date
e41644621d Action Demo v3
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2025-07-07 08:18:54 -07:00
59f149f76e Action Demo v2
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2025-07-07 08:13:34 -07:00
5a2bf1628b Actions Demo
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godot-ci export / Steam Publish (push) Failing after 55s
2025-07-07 08:08:34 -07:00
174a12d7cb Updating action to check for varibles,
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godot-ci export / Linux Export (push) Successful in 45s
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renamed version_text to version_label, removed undded files from repo that are made on build
2025-07-07 06:20:35 -07:00
ea15cd45d8 Changing export presets to just be wrong
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2025-07-07 05:21:51 -07:00
1be247f66e Testing removing bin dir from git
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godot-ci export / Windows Export (push) Successful in 43s
godot-ci export / Linux Export (push) Successful in 43s
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2025-07-07 05:15:59 -07:00
409ddd3edb Testing removal of uneeded paths
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2025-07-07 05:05:13 -07:00
61e937e1f5 Full test w/ dl link and prep assets step
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2025-07-07 04:52:01 -07:00
1d4548d74c Testing w/o containter for prep step
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2025-07-07 04:45:10 -07:00
147d6b2d04 Test with preparing build assets
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godot-ci export / Prepare Build Assets (push) Successful in 1m9s
godot-ci export / Windows Export (push) Successful in 44s
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2025-07-07 04:38:55 -07:00
44b0323b8a Test with downloading export packages
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2025-07-07 04:31:45 -07:00
e717678b82 Added export tempaltes to gitignore 2025-07-07 04:29:56 -07:00
bebb1b1cf2 Updating gitignore 2025-07-07 04:29:03 -07:00
8 changed files with 276 additions and 225 deletions

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@ -14,9 +14,85 @@ env:
ACTIONS_STEP_DEBUG: true ACTIONS_STEP_DEBUG: true
jobs: jobs:
prepare-build:
name: Prepare Build Assets
runs-on: ubuntu-22.04
steps:
# Ensure dl link is provided before starting build process
- name: Check Gitea Variables
run: |
if [ -z "${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}" ]; then
echo "No export template download link provided, cancelling build"
echo "Please set the EXPORT_TEMPLATE_DOWNLOAD_LINK secret in Gitea"
exit 1
else
echo "Found EXPORT_TEMPLATE_DOWNLOAD_LINK"
fi
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
# Should make my docker image for this step in the future
- name: Install Dependencies
run: |
apt-get update
apt-get install -y curl
curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
apt-get install -y nodejs unzip git git-lfs
git lfs install
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
with:
lfs: true
# Update the version_info.gd file with info about this build.
# If it isn't in the expected spot of game/scripts/version_info.gd skip it
- name: Populate Version Text
run: |
VERSION_FILE="${PROJECT_PATH}/game/scripts/version_info.gd"
if [ -f "$VERSION_FILE" ]; then
PROJECT_NAME="${EXPORT_NAME}"
COMMIT_NUMBER="${GITHUB_RUN_NUMBER}"
BRANCH_NAME="${GITHUB_REF_NAME}"
SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" "$VERSION_FILE"
sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" "$VERSION_FILE"
sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" "$VERSION_FILE"
sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" "$VERSION_FILE"
sed -i "s/var build_override: bool = false/var build_override: bool = true/" "$VERSION_FILE"
echo "Updated version_info.gd:"
cat "$VERSION_FILE"
else
echo "version_info.gd not found at $VERSION_FILE, skipping."
fi
# Download the exprot templates from the link provided in the secrets
# The expected format is a zip that contains windows and linux export and debug templates
- name: Download Export Templates
run: |
mkdir -p "$PROJECT_PATH/build/build_dependencies/export_templates"
curl -L "${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}" -o "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip"
unzip -o "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip" -d "$PROJECT_PATH/build/build_dependencies/export_templates/"
rm "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip"
# Debug to see if the export templates were downloaded correctly
echo "Export templates downloaded to $PROJECT_PATH/build/build_dependencies/export_templates/"
ls -la "$PROJECT_PATH/build/build_dependencies/export_templates/"
- name: Upload Prepared Assets
uses: https://gitea.com/actions/upload-artifact@v3
with:
name: prepared-assets
path: |
game/scripts/version_info.gd
build/build_dependencies/export_templates/
export-windows: export-windows:
name: Windows Export name: Windows Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4 runs-on: ubuntu-22.04 # Use 22.04 with godot 4
needs: prepare-build
container: container:
image: barichello/godot-ci:mono-4.4.1 # change to mono image: barichello/godot-ci:mono-4.4.1 # change to mono
steps: steps:
@ -33,235 +109,202 @@ jobs:
uses: https://gitea.com/actions/checkout@v4 uses: https://gitea.com/actions/checkout@v4
with: with:
lfs: true lfs: true
- name: Setup
- name: Download Prepared Assets
uses: https://gitea.com/actions/download-artifact@v3
with:
name: prepared-assets
path: .
- name: Windows Build
run: | run: |
mkdir -v -p ~/.local/share/godot/export_templates/ mkdir -v -p build/bin/windows
mkdir -v -p ~/.config/ EXPORT_DIR="$(readlink -f build/bin)"
cd $PROJECT_PATH
godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe"
# Update the version_text.gd file with info about this build. - name: Upload Artifact
# If it isn't in the expected spot of game/scripts/version_text.gd skip it uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
- name: Populate Version Text with:
name: windows
path: build/bin/windows
export-linux:
name: Linux Export
runs-on: ubuntu-22.04 # Use 22.04 with godot 4
needs: prepare-build
container:
image: barichello/godot-ci:mono-4.4.1 # change to mono
steps:
# Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
- name: Install Node.js
run: | run: |
VERSION_FILE="${PROJECT_PATH}/game/scripts/version_text.gd" apt-get update
if [ -f "$VERSION_FILE" ]; then apt-get install -y curl
PROJECT_NAME="${EXPORT_NAME}" curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
COMMIT_NUMBER="${GITHUB_RUN_NUMBER}" apt-get install -y nodejs
BRANCH_NAME="${GITHUB_REF_NAME}"
SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" "$VERSION_FILE" - name: Checkout
sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" "$VERSION_FILE" uses: https://gitea.com/actions/checkout@v4
sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" "$VERSION_FILE" with:
sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" "$VERSION_FILE" lfs: true
sed -i "s/var build_override: bool = false/var build_override: bool = true/" "$VERSION_FILE"
echo "Updated version_text.gd:" - name: Download Prepared Assets
cat "$VERSION_FILE" uses: https://gitea.com/actions/download-artifact@v3
else with:
echo "version_text.gd not found at $VERSION_FILE, skipping." name: prepared-assets
fi path: .
- name: Download Export Templates - name: Linux Build
run: | run: |
# Download from zip from ${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }} mkdir -v -p build/bin/linux
# Unzip downloaded file to $PROJECT_PATH/build/build_dependencies/export_templates/ EXPORT_DIR="$(readlink -f build/bin)"
# If the directory doesn't exist, create it cd $PROJECT_PATH
godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64"
if [ -z "${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}" ]; then - name: Upload Artifact
echo "No export template download link provided, cancelling build" uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
with:
name: linux
path: build/bin/linux
steam-publish:
name: Steam Publish
runs-on: ubuntu-22.04
needs: [export-windows, export-linux]
steps:
# Ensure steam info is provided
- name: Check Gitea Variables
run: |
if [ -z "${{ vars.STEAM_BUILD_USERNAME }}" ]; then
echo "No Steam Username variable, cancelling build"
echo "Please set the STEAM_BUILD_USERNAME variable in Gitea"
exit 1 exit 1
else
echo "Found STEAM_BUILD_USERNAME"
fi fi
mkdir -p "$PROJECT_PATH/build/build_dependencies/export_templates" if [ -z "${{ secrets.STEAM_BUILD_PASSWORD }}" ]; then
curl -L "${{ secrets.EXPORT_TEMPLATE_DOWNLOAD_LINK }}" -o "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip" echo "No Steam Password secret, cancelling build"
unzip -o "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip" -d "$PROJECT_PATH/build/build_dependencies/export_templates/" echo "Please set the STEAM_BUILD_PASSWORD secret in Gitea"
rm "$PROJECT_PATH/build/build_dependencies/export_templates/export_templates.zip" exit 1
else
echo "Found STEAM_BUILD_PASSWORD"
fi
# Debug to see if the export templates were downloaded correctly if [ -z "${{ secrets.STEAM_GUARD_CODE }}" ]; then
ls -la "$PROJECT_PATH/build/build_dependencies/export_templates/" echo "No Steam Guard Code secret, cancelling build"
echo "Please set the STEAM_GUARD_CODE secret in Gitea"
exit 1
else
echo "Found STEAM_GUARD_CODE"
fi
# - name: Windows Build # I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work
# run: | # and I would need root access to install them, which root breaks saving the cache file
# mkdir -v -p build/bin/windows # So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually
# EXPORT_DIR="$(readlink -f build/bin)" - name: Install Dependencies
# cd $PROJECT_PATH run: |
# godot --headless --verbose --export-release "Windows Desktop" "$EXPORT_DIR/windows/$EXPORT_NAME.exe" sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install -y --no-install-recommends \
lib32gcc-s1 \
lib32stdc++6 \
curl \
nodejs \
git \
git-lfs
git lfs install
# - name: Upload Artifact # Get the file from the link and put it in the required directory
# uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea - name: Setup SteamCMD
# with: run: |
# name: windows mkdir -p ~/steamcmd
# path: build/bin/windows curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd
# Run once to initialize
~/steamcmd/steamcmd.sh +quit
# Get all the files from the repo into the working directory
- name: Checkout
uses: https://gitea.com/actions/checkout@v4
with:
lfs: true
# export-linux: # Download artifacts, this isn't done automatially like it was in gitlab
# name: Linux Export - name: Download Windows Artifacts
# runs-on: ubuntu-22.04 # Use 22.04 with godot 4 uses: https://gitea.com/actions/download-artifact@v3
# container: with:
# image: barichello/godot-ci:4.4 name: windows
# steps: path: build/bin/windows
# # Doing this becuase barichello/godot-ci:4.4 doesn't have nodejs installed, may need to make own docker image in the future
# # By default ubuntu-22.04 has nodejs 12, but we need a more modern version for the actions/checkout@v4
# - name: Install Node.js
# run: |
# apt-get update
# apt-get install -y curl
# curl -fsSL https://deb.nodesource.com/setup_18.x | bash -
# apt-get install -y nodejs
# - name: Checkout - name: Download Linux Artifacts
# uses: https://gitea.com/actions/checkout@v4 uses: https://gitea.com/actions/download-artifact@v3
# with: with:
# lfs: true name: linux
path: build/bin/linux
# - name: Setup # The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step
# run: | # The only file we need is the config.vdf file for the steam gaurd code
# mkdir -v -p ~/.local/share/godot/export_templates/
# # Update the version_text.gd file with info about this build. # If the file doesn't exist, the steam upload will fail and request a new steam guard code.
# # If it isn't in the expected spot of game/scripts/version_text.gd skip it # After a successful upload, the config.vdf file will be created and saved in the cache for future runs
# - name: Populate Version Text - name: Restore Cache
# run: | uses: https://gitea.com/actions/cache/restore@v3
# VERSION_FILE="${PROJECT_PATH}/game/scripts/version_text.gd" with:
# if [ -f "$VERSION_FILE" ]; then path: |
# PROJECT_NAME="${EXPORT_NAME}" ~/Steam/config/config.vdf
# COMMIT_NUMBER="${GITHUB_RUN_NUMBER}" ./steam_build_output/
# BRANCH_NAME="${GITHUB_REF_NAME}" key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
# SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8) restore-keys: |
steam-cache-${{ runner.os }}
steam-cache
# sed -i "s/var project_name: String = \"X\"/var project_name: String = \"${PROJECT_NAME}\"/" "$VERSION_FILE" # Debug to see if cache file exists
# sed -i "s/var commit_number: int = 0/var commit_number: int = ${COMMIT_NUMBER}/" "$VERSION_FILE" - name: Debug Pre-Cache
# sed -i "s/var branch_name: String = \"X\"/var branch_name: String = \"${BRANCH_NAME}\"/" "$VERSION_FILE" run: |
# sed -i "s/var short_sha: String = \"X\"/var short_sha: String = \"${SHORT_SHA}\"/" "$VERSION_FILE" echo "Checking for cached config file in :~/Steam/config/config.vdf"
# sed -i "s/var build_override: bool = false/var build_override: bool = true/" "$VERSION_FILE" if [ -f ~/Steam/config/config.vdf ]; then
echo "config.vdf exists!"
ls -la ~/Steam/config/config.vdf
else
echo "No cached config.vdf file."
fi
# echo "Updated version_text.gd:" # Update the vdf with steam description from build info
# cat "$VERSION_FILE" - name: Update VDF
# else run: |
# echo "version_text.gd not found at $VERSION_FILE, skipping." cd $PROJECT_PATH
# fi SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
# - name: Linux Build # There is a chacne that if you fail enough uplaods, steam will rate limit you.
# run: | # But to get a new steamguard code, you need to fail at least once to get the emial with the code
# mkdir -v -p build/bin/linux # The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer
# EXPORT_DIR="$(readlink -f build/bin)" # Waiting 30 mintues worked for me, idk if that supersition is real or not :)
# cd $PROJECT_PATH - name: Publish to Steam
# godot --headless --verbose --export-release "Linux" "$EXPORT_DIR/linux/$EXPORT_NAME.x86_64" run: |
cd $PROJECT_PATH
# - name: Upload Artifact ~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
# uses: https://gitea.com/actions/upload-artifact@v3 # using v3 ad v4 has issues wwith gitea
# with:
# name: linux
# path: build/bin/linux
# steam-publish: # Sanity check make sure file exists
# name: Steam Publish - name: Debug Post-Cache
# runs-on: ubuntu-22.04 run: |
# needs: [export-windows, export-linux] echo "Checking for config file in :~/Steam/config/config.vdf"
# steps: if [ -f ~/Steam/config/config.vdf ]; then
# # I can't use the c2msnetwork/steamcmd bc I need to instlal git and nodejs for the actions/checkout@v4 to work echo "File exists!"
# # and I would need root access to install them, which breaks saving the cache file ls -la ~/Steam/config/config.vdf
# # So here we setup the dependencies for the missing steamcmd image, nodejs, and git manually else
# - name: Install Dependencies echo "No file found."
# run: | fi
# sudo dpkg --add-architecture i386
# sudo apt-get update
# sudo apt-get install -y --no-install-recommends \
# lib32gcc-s1 \
# lib32stdc++6 \
# curl \
# nodejs \
# git \
# git-lfs
# git lfs install
# # Get the file from the link and put it in the required directory # Manually save the cache file, normal method doesn't work
# - name: Setup SteamCMD - name: Save Cache
# run: | uses: https://gitea.com/actions/cache/save@v3
# mkdir -p ~/steamcmd with:
# curl -fsSL 'https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz' | tar xvzf - -C ~/steamcmd path: |
# # Run once to initialize ~/Steam/config/config.vdf
# ~/steamcmd/steamcmd.sh +quit ./steam_build_output/
key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
# # Get all the files from the repo into the working directory
# - name: Checkout
# uses: https://gitea.com/actions/checkout@v4
# with:
# lfs: true
# # Download artifacts, this isn't done automatially like it was in gitlab
# - name: Download Windows Artifacts
# uses: https://gitea.com/actions/download-artifact@v3
# with:
# name: windows
# path: build/bin/windows
# - name: Download Linux Artifacts
# uses: https://gitea.com/actions/download-artifact@v3
# with:
# name: linux
# path: build/bin/linux
# # The normal actions/cache@v3 doesn't work here, so need to manully restore the cache in this step
# # The only file we need is the config.vdf file for the steam gaurd code
# # If the file doesn't exist, the steam upload will fail and request a new steam guard code.
# # After a successful upload, the config.vdf file will be created and saved in the cache for future runs
# - name: Restore Cache
# uses: https://gitea.com/actions/cache/restore@v3
# with:
# path: |
# ~/Steam/config/config.vdf
# ./steam_build_output/
# key: steam-cache-${{ runner.os }}-${{ github.ref_name }}
# restore-keys: |
# steam-cache-${{ runner.os }}
# steam-cache
# # Debug to see if cache file exists
# - name: Debug Pre-Cache
# run: |
# echo "Checking for cached config file in :~/Steam/config/config.vdf"
# if [ -f ~/Steam/config/config.vdf ]; then
# echo "config.vdf exists!"
# ls -la ~/Steam/config/config.vdf
# else
# echo "No cached config.vdf file."
# fi
# # Update the vdf with steam description from build info
# - name: Update VDF
# run: |
# cd $PROJECT_PATH
# SHORT_SHA=$(echo $GITHUB_SHA | cut -c1-8)
# sed -i -e "s/STEAM_DESCRIPTION/${GITHUB_REF_NAME} - ${SHORT_SHA}/" build/build_dependencies/steam/app_build_2739610.vdf
# # There is a chacne that if you fail enough uplaods, steam will rate limit you.
# # But to get a new steamguard code, you need to fail at least once to get the emial with the code
# # The ratelimit time isn't published, but I saw in a reddit commit that its 30 minutes, but if you fail in that 30 mintues, it resets the timer
# # Waiting 30 mintues worked for me, idk if that supersition is real or not :)
# - name: Publish to Steam
# run: |
# cd $PROJECT_PATH
# ~/steamcmd/steamcmd.sh +set_steam_guard_code "${{ secrets.STEAM_GUARD_CODE }}" +login "${{ vars.STEAM_BUILD_USERNAME }}" "${{ secrets.STEAM_BUILD_PASSWORD }}" +run_app_build "$PWD/build/build_dependencies/steam/app_build_2739610.vdf" +quit
# # Sanitys check make sure file exists
# - name: Debug Post-Cache
# run: |
# echo "Checking for config file in :~/Steam/config/config.vdf"
# if [ -f ~/Steam/config/config.vdf ]; then
# echo "File exists!"
# ls -la ~/Steam/config/config.vdf
# else
# echo "No file found."
# fi
# # Manually save the cache file, normal method doesn't work
# - name: Save Cache
# uses: https://gitea.com/actions/cache/save@v3
# with:
# path: |
# ~/Steam/config/config.vdf
# ./steam_build_output/
# key: steam-cache-${{ runner.os }}-${{ github.ref_name }}

4
.gitignore vendored
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@ -2,5 +2,5 @@
.godot/ .godot/
/android/ /android/
build/bin/linux/* build/bin/*
build/bin/windows/* build/build_dependencies/export_templates/*

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@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://bgpec3avuotkt"] [gd_scene load_steps=7 format=3 uid="uid://bgpec3avuotkt"]
[ext_resource type="Script" uid="uid://dlna6j58fshxu" path="res://game/scripts/version_label.gd" id="1_iapjp"] [ext_resource type="Script" uid="uid://dlna6j58fshxu" path="res://game/scripts/version_label.gd" id="1_iapjp"]
@ -21,6 +21,8 @@ glow_enabled = true
[sub_resource type="TorusMesh" id="TorusMesh_no5d7"] [sub_resource type="TorusMesh" id="TorusMesh_no5d7"]
[sub_resource type="SphereMesh" id="SphereMesh_iapjp"]
[node name="Node3D" type="Node3D"] [node name="Node3D" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
@ -35,6 +37,10 @@ environment = SubResource("Environment_8n7uv")
transform = Transform3D(0.9115, 0.389701, -0.131534, 0.290076, -0.382369, 0.877297, 0.291589, -0.837811, -0.461572, 0.24582, 0, 0) transform = Transform3D(0.9115, 0.389701, -0.131534, 0.290076, -0.382369, 0.877297, 0.291589, -0.837811, -0.461572, 0.24582, 0, 0)
mesh = SubResource("TorusMesh_no5d7") mesh = SubResource("TorusMesh_no5d7")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="."]
transform = Transform3D(0.9115, 0.389701, -0.131534, 0.290076, -0.382369, 0.877297, 0.291589, -0.837811, -0.461572, 0.504088, -0.133605, -0.349527)
mesh = SubResource("SphereMesh_iapjp")
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-0.998152, 0, -0.0607699, 0, 1, 0, 0.0607699, 0, -0.998152, 0, 0, -2.11699) transform = Transform3D(-0.998152, 0, -0.0607699, 0, 1, 0, 0.0607699, 0, -0.998152, 0, 0, -2.11699)
@ -51,3 +57,5 @@ layout_mode = 0
offset_right = 40.0 offset_right = 40.0
offset_bottom = 23.0 offset_bottom = 23.0
script = ExtResource("1_iapjp") script = ExtResource("1_iapjp")
minor_version = 1
patch = 3

View File

@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="build/bin/windows/videogame.exe" export_path=""
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
@ -33,7 +33,7 @@ codesign/timestamp_server_url=""
codesign/digest_algorithm=1 codesign/digest_algorithm=1
codesign/description="" codesign/description=""
codesign/custom_options=PackedStringArray() codesign/custom_options=PackedStringArray()
application/modify_resources=false application/modify_resources=true
application/icon="" application/icon=""
application/console_wrapper_icon="" application/console_wrapper_icon=""
application/icon_interpolation=4 application/icon_interpolation=4
@ -79,7 +79,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="build/bin/linux/videogame.x86_64" export_path=""
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""

View File

@ -1,4 +1,4 @@
class_name VersionText extends Label class_name VersionInfo extends Label
var project_name: String = "X" var project_name: String = "X"
var commit_number: int = 0 var commit_number: int = 0

View File

@ -1,4 +1,4 @@
extends VersionText extends VersionInfo
@export var show_label_in_editor: bool = true @export var show_label_in_editor: bool = true